
Hey folks, Thanks to everyone who has checked out Working Class Monsters so far. The feedback and ideas have been fun to go through. One of the main complaints has been related to the readability of the game's UI, so that's something I'm working on improving. This update adds a couple of new UI options to make the game easier to read & navigate, along with a batch of fixes and some new Collection helpers.
You can now use the slider to increase the size of the tooltips.
Adjust the size of the cursor. Both sliders take effect instantly.
- Rowdy monsters now work properly! Slapping a Rowdy monster now correctly nudges every other Rowdy on the board.
- Fixed a skill exploit where refunding certain skills and re-buying them could grant infinite monsters or policy buffs.
- Fixed the milestone reward popup hanging off the screen.
- Tooltips no longer hide under your cursor. They also keep a comfortable distance at larger cursor sizes.
- Fixed some visual effects quietly failing on busy boards.
- "NEW" tags! Pack choices, reward buffs, and their tooltips now show a gold NEW tag on anything you haven't collected yet. Perfect for completionists chasing a full Collection.
- Discovery toasts: whenever something new joins your Collection - a monster, policy, resource, and more - you'll get a small notification. This includes resources you uncover by clearing mountains!
Also - Behind-the-scenes improvements to make the game more stable.
Keep the feedback coming :) I appreciate everyone who has contributed so far.
Cheers,
HaggisBytes