- Fixed "Cost Crackdown" not reducing pack token costs - it now takes 1 token off every pack (minimum 1).
- "Premium Recruitment" reworked: now a Rare policy that grants +20% rare monster chance in packs.
- Various worker policy fixes and pool tidy-ups behind the scenes.
- Some monsters worker too slow by default, mainly early game common workers. So I've reduced their default job timers.
- Stability: fixed a rare animation-pool cascade that could stall production after long
sessions.
- Isolation mission: monsters that are frozen by isolation now show a clear "downed tools" indicator with a tooltip explaining why.
Thanks to everyone for reporting the issues you've encountered :)