Since February, the Working Class Monsters demo has quietly turned into a different game. Today it gets its biggest update ever.
Head office sets a gold quota. The number only goes up. Draft your starting crew and adapt when a spanner gets thrown in the works. A full roguelike mode, free in the demo on the Frozen Island - with Legendary hires you won't find anywhere else.
Eleven marks to hunt. Pull a Shiny and watch their output soar. A Saucy works harder every time you nudge them. A Ghostly turns any monster into undead... even your goblins.
The demo now contains the complete first island mission - a short, satisfying incremental with a real ending. New star-level progression, a reworked tutorial, and an island that reveals itself as you grow.
Each playthrough will bring new rewards and expand your collection, letting you tackle the rest of the game with new tools and monsters to discover!
Worker policies - stackable perks that reshape your economy
New monsters, buildings and resources across the roster
Care packages: A new meta progression tool to boost your economies
Collection codex
Game pad support
Hundreds of balance changes, fixes and UI improvements
Thanks to everyone who has helped and contributed so far. Working Class Monsters would be nothing without you all.
More missions, more quotas. An expanded monster roster and even stranger workers to discover. If the demo clicks for you, a wishlist is the most helpful thing you can do for a single indie dev :)