SRPG Studio EX
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | New Feature 3: Moving away from hardware and software rendering. Previously, there were two image rendering mechanisms: hardware rendering and software rendering. Hardware was fast, but you couldn't capture the screen. Software could capture the screen, but you couldn't use the mouse. SRPG Studio EX resolves both of these issues. In other words, EX is fast, allows mouse usage, and lets you save screenshots. The mouse can be used at any resolution and, of cou… | — | |
| Community | New Feature 2: Plugin Manager The newly introduced Plugin Manager makes toggling plugins on and off much easier. Users can simply check a box to enable a plugin. Unchecking it will disable the plugin. This means you no longer need to access the Plugin folder and manually add a "$" to turn off a plugin like before. A key feature of the Plugin Manager is the ability to view the plugin's source code. It can be hard to tell wha… | — | |
| Community | New Feature 1: Rich Custom Parameter Dialog Custom parameters are a crucial element for breaking through the limitations of the game's default system and developing games with originality. The basic usage involves placing a plugin file in the project's Plugin folder and setting custom parameters in the data. This allows the data and plugin to work together, enabling behaviors that cannot be reproduced with the default system. Custom para… | — | |
| Community | Let me introduce one important new feature. In SRPG Studio EX, you can now use pixel shaders. By using the massive library of built-in shaders, you can easily—and dramatically—level up your game's visuals. First, let's take a look at a standard map without any pixel shaders applied. Unlike traditional maps, the tile size is now 48×48, and the default screen resolution has been upgraded. (Character sprites have also been scaled up, which… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.