The newly introduced Plugin Manager makes toggling plugins on and off much easier.
Users can simply check a box to enable a plugin.
Unchecking it will disable the plugin.
This means you no longer need to access the Plugin folder and manually add a "$" to turn off a plugin like before.
A key feature of the Plugin Manager is the ability to view the plugin's source code.
It can be hard to tell what a plugin does just from the filename in the Plugin folder.
However, being able to see the source code allows you to quickly determine if a plugin will be useful for your game.
Additionally, while the Plugin Manager is displayed as a dialog, you can still perform other tasks at the same time.
For example, you can copy a plugin's default custom parameters and paste them into a unit's custom parameters.
