Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SRPG Studio EXNewsLet me introduce one important new feature.
Community

Let me introduce one important new feature.

SRPG Studio EX · published 8 Dec 2025, 13:46 UTC

All newsPlayers around this dateRead on Steam

In SRPG Studio EX, you can now use pixel shaders. By using the massive library of built-in shaders, you can easily—and dramatically—level up your game's visuals. First, let's take a look at a standard map without any pixel shaders applied.

Unlike traditional maps, the tile size is now 48×48, and the default screen resolution has been upgraded. (Character sprites have also been scaled up, which is another new feature.) So, what happens when we apply pixel shaders to this map?

従来のマップと異なり、マップチップのサイズは48×48になっており、画面のデフォルト解像度が向上しています。
(キャラチップも拡大されていますが、これも新機能の1つです。)
では、このマップに、ピクセルシェーダーを適用するとどうなるのでしょうか。

Imagine an underwater map with a bubble shader applied. Notice how the bubbles don't overlap the character sprites or windows. In other words, the bubbles are rendered only on the map layer.

To be honest, randomly displaying bubbles like this was possible in the old SRPG Studio using plugins. The real power of pixel shaders is that you can stack multiple effects at once. Check out the screenshot below.

In this example, the pixel shader is handling all three of these simultaneously:

1. Displaying bubbles.
2. Making the map itself ripple.
3. A fog-like glow effect.

Number 3 is especially sick. The fog moves and glows randomly, making the map look insanely cool.

In the new SRPG Studio EX, definitely take advantage of pixel shaders. You'll be able to apply them just by selecting a shader from the "Map Information" dialog.

More from SRPG Studio EX

Other announcements

All news
Community27 Jul 2026New Feature 6: Two Shaders with Different RolesIn the previous version of SRPG Studio, there were plugins—such as those that implemented weather effects—designed to enhance the appearance of maps. In SRPG Studio EX, these map-enhancement features are included by default as pixel shaders. The shaders that can be applied to a map can be broadly categorized into two types. One is the backdrop shader, and the other is the overlay shader. The ba…Community15 May 2026New Feature 5: Multi-LayerPreviously, maps only had two layers. Opaque tiles were placed on the first layer, while transparent tiles were placed on the second layer. In EX, a third layer has been added. This allows for more sophisticated map visuals. In the map editor, you can easily toggle the visibility of each layer using checkboxes. New versions of root.getCurrentSession().getTerrainFromPos and root.getCurrentSessio…Community4 Apr 2026New Feature 4: Fullscreen via the Maximize Button"How do I make the game fullscreen?" We've been asked this question countless times. And many game developers have likely received the same question from their players. When you think about it, it's obvious. Who would ever realize that you can go fullscreen by pressing the F4 key? Even if you say they can find out by opening game.ini, when playing games on Steam, it's hard to even notice that a…