Previously, there were two image rendering mechanisms: hardware rendering and software rendering.
Hardware was fast, but you couldn't capture the screen.
Software could capture the screen, but you couldn't use the mouse.
SRPG Studio EX resolves both of these issues.
In other words, EX is fast, allows mouse usage, and lets you save screenshots.
The mouse can be used at any resolution and, of course, even in full-screen mode.
There is a general impression that EX requires a map chip size standard of 48x48.
However, you can load projects created with original 32x32 map chips.
This means that loading an old project in EX allows you to enjoy the new features of EX without having to change your map chip sizes.
