Vega Chronicle Demo
Playing now
1+1 vs. yesterday
20%of peak
Launch peak so far
520:48 UTC
Playing now
1+1 vs. yesterday
Launch peak so far
520:48 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Psionic crystals and Mineral clouds v0.19.0 introduces two new planet perks: Psionic crystals and Mienral clouds. It also includes several quality-of-life improvements, UI tweaks, and bugfixes. Here is the full changelog: | — | |
| In-game event | v0.18.0 Ancestral traditions, Random events and planet generation Planet generation Exploring the galaxy to find planets to colonize is more rewarding and intriguing. A new algorithm for generating the galaxy's planets and their production bonuses means that each galaxy's planets are more consistently varied and diverse. Ancestral traditions Several Ancestral traditions have been updated: · "Scientific" has been renamed "Explorer" and starts with an extra Sco… | — | |
| In-game event | Missile Bases Introducing Missile bases: static defensive structures to protect your civilization during the early game. Other improvements include: · Combat salvage rewards · Simplified mechanics for Colony bases and Cryo-tunneling · Maps better show when multiple civilizations share a system · Rebalanced raiders, Colony base production, difficulty settings, and more The full changelog is at: | — | |
| In-game event | Better planets. Cheaper ships. Smarter opponents. Version 0.15 has major updates: Star systems have more planets and more of those planets are habitable. Ships cost less so you can build a bigger navy sooner. The alien species are smarter. And many other improvements. Here's the full changelog: | — | |
| Community | Planet descriptions I added descriptions for each planet based on its type, features, and attributes. | — | |
| Game update | v0.14.6 Fixed raiders weren't spawning. | — | |
| Game update | v0.14.3 Fixed crash introduced in v0.14.2 | — | |
| Community | New Website I'm thrilled to announce that Vega Chronicle has a new website! Check it out at | — | |
| Community | No AI Vega Chronicle does not include the output of any generative AI technology. The entire project, including · graphics · music · sound effects · text · box art · code · scripts · promotional materials are made by (a very small number of) humans without the use of generative AI. | — | |
| In-game event | Major updates coming soon! The recent playtest gave so much helpful feedback and ideas! I've implemented almost all of it; here's what's been done so far that you can expect to see in version 12 in the next playtest: - Complete overhaul of alien civilization behavior - Completely new random event/happiness system - Colony shuttles: claim planets in the same system as your existing colonies - Build queues - Rally points -… | — | |
| Community | New turn-based combat system I'm excited to announce a complete overhaul of the combat system. Space combat is now turn-based and gives you much greater control over your fleets! I will start a public playtest soon to get feedback. | — | |
| In-game event | Challenge Settings Do you like intense, challenging strategy? Or do you prefer a more relaxed game? I'm thrilled to announce that Vega Chronicle now has adjustable difficulty settings: · Casual: Alien civilizations are friendly unless you attack first. · Normal: Alien civilizations try to win. · Impossible: Alien civilizations have more resources than you. Other improvements over the last month include an entirel… | — | |
| Community | Ancestral Virtues Update We have been updating the game with all the great feedback we got from our last playtest, including improved galaxy generation, more aggressive enemy AI, and new ancestral virtues, such as: · Gastronomist : "Excess food production increases happiness.", · Transmogrify : "Farms, mines, labs and colony bases can be can be transformed into farms, mines, and labs.", · and Desert bloom : "Arid homew… | — | |
| Community | Updated gameplay trailer with epic music Hi everyone! I'm super excited to show you the updated gameplay trailer featuring an awesome new track by Omer Faran: | — | |
| Community | Festival report I'm excited to report that the Debut Festival and the 4X Festival were awesome for building awareness of Vega Chronicle: · We more than doubled our wishlist count over about two weeks · We received feedback encouraging us to to translate the game into more languages, starting with Simplified Chinese, which we are currently working on. · We learned about other cool 4X games currently in developm… | — | |
| News | Steam 4X Fest 2025 I'm thrilled to announce that Vega Chronicle will participate in the Steam 4X Fest 2025, from 8/11 to 8/18, and will run a playtest during the festival with a new game version. | — | |
| Community | Debut Festival 2025 on gamedev.ist I'm excited to announce that Vega Chronicle is participating in Debut Festival 2025 hosted by gamedev.ist , starting on Thursday and continuing through the weekend. It will be awesome. | — | |
| In-game event | v0.8.6-beta I'm excited to share version 0.8.6-beta, which incorporates feedback from the public play-test over the last two weeks. It includes: · Pirates! "The only way to stop them for good is to find and destroy their bases" (and get the booty). · More and better ancestral virtues, such as Cryo-tunneling: "Colonize frozen planets without a colony ship". · Planet resources degrade if you over-exploit the… | — | |
| Community | Demo update Hello friends! · We've been hard at work making a demo version of Vega Chronicle so that folks can start playing and give us feedback to help shape the game. It's almost ready! · We overhauled the Steam page: go check out the new descriptions, screenshots and gameplay video :) · Here's a new gif <3 | — | |
| Community | Victory conditions update This week we added multiple victory conditions. Choose your path to glory: · "Development": Build nexuses in 1/3 of the galaxy's star systems. · "Science": Complete the technology tree and research Existential manipulation. · "Culture": Construct 5 monuments. · "Elimination": Destroy all rival civilizations. Here's a sneak peek at some of the ships you can build in Vega Chronicle: | — | |
| Community | Diplomacy and trade update Hello friends! · This week we built a diplomacy system where you can trade and negotiate with other space-faring civilizations. We also added more music and sound effects. · We set a goal to start play-testing the demo by the second week of July: we'll be asking for your help! · Here's a sneak-peek at the diplomacy interface: | — | |
| In-game event | Audio update and planets sneak peek We have been working on getting music and sound effects into the game: you'll see game-play with audio soon! Here's a sneak peek at some of the of planets you can discover in Vega Chronicle: | — | |
| Community | Wow 4 days since launching the store page [Thank you for helping!] Hello friends! It feels incredible to have finally launched the Vega Chronicle store page and announcement trailer. Thank you for all that you've done to help: wish-listing, sharing ideas, and spreading the word. Since then I have gotten great feedback on the game and I improved the original trailer. Now I'm going to focus back on game development: the next step is to finish a demo build to sta… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.