
The recent playtest gave so much helpful feedback and ideas! I've implemented almost all of it; here's what's been done so far that you can expect to see in version 12 in the next playtest:
- Complete overhaul of alien civilization behavior
- Completely new random event/happiness system
- Colony shuttles: claim planets in the same system as your existing colonies
- Build queues
- Rally points
- Techs added to demo: Starbases, Hyper-thrusters, Colony shuttles
- Destroyed structures can be repaired
- Show the route of the selected fleet in a different color
- Removed nexus techs; nexuses are available by default
- Play/pause button for game-over graph
- Increased missile damage
- Changed ancestral virtues available to demo
- Added cheat codes for playtesting
- Fixed many bugs and crashes