HIROTONFA’s American Revolution Smuggler
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Alpha 2.66a DESIGN · Load Game command added to menu. That was actually easier than I thought it'd be. BUGFIXES · Refusing to hand over sailors to be impressed leads into a sea battle as intended, not a fistfight. · Faction ships that chase you on the sailing screen were disabled. There's something glitched out about them that cause them to continously assault the player in the middle of events, despite my… | — | |
| Game update | Alpha 2.66 DESIGN · More dialog changes. Carolina twin tweaks. · Fort musket selling simplified. · Briny Baldrick refuses to set out on Fridays, like a true mariner. BUGFIXES · Lady Justice no longer confuses New Orleans for St. Augustine. | — | |
| Game update | Alpha 2.65c DESIGN · Ports on sailing map now have the full names of the associated state written out. · Added skip choice for individual, long relationship event cutscenes. · Fishing mini-game moved from New Hampshire to Maine. · Raised tsukumogami magazine subscription rate for True Sea Dog difficulty. · Dialog typo fixes and adjustments. · Adjusted some music. | — | |
| Game update | Alpha 2.65b DESIGN · Adjusted rate of "healing" for player market-caused crashes. They should happen less often if selling over time instead of bulk. · There still, however, appears to be a glitch where the market crashes after selling one item for the first time. Still looking into this. · Port Customs fees automatically take payment without waiting for player input when giving the total. · Dockmaster now… | — | |
| In-game event | Alpha 2.65 CREW REST · Crew and specialists now get tired if they don't rest or party in an inn. When tired, they'll start making mistakes. When very tired, they'll start to lose morale. · Cost of staying in an inn depends on amount of current crew. DESIGN · Most minigames can now only be worked at once-per-day. · Marina's fishing loot pool has been rebalanced to be harder to get the more expensive cargo.… | — | |
| In-game event | Alpha 2.64d Merged experimental-build with the default branch. PERFORMANCE Downgraded NW.js to v0.80 and added code to hopefully make sure NWjs terminates fully when the application closes (see discussion post here for more info: ). Please "Verify integrity of game files" (Right-click the game, go to Properties, Installed Files) to make sure the files are fully updated. DESIGN · Added two new sloop variant… | — | |
| In-game event | Alpha 2.63 - Opt-In Beta for Ship Market This build can be opted into under "Game Versions & Betas", marked as "experimental-build". SHIP BUYING, UPGRADE CHANGES · Upgrade system reworked. You can buy and pilot different ship types (just the starting Pinnace and some Sloops in the demo). · You can only upgrade each stat of a ship once, lost upon trade-in for another ship. · Starting ship type renamed and redesigned as a Pinnace. · Sta… | — | |
| In-game event | Alpha 2.62 DESIGN · It is easier to crash the market. · Blockades clear out when regional faction control changes. · Mr. Attorney is considered defeated for that week if the market rate at when he bought is lower than when he sells. · Mr. Attorney takes longer to do his tasks. · Wampum sell value is divided by \ player sold wampum. VOICEWORK · Nene Amano as Lady Justice! QUALITY-OF-LIFE · Market rate bull… | — | |
| Game update | Alpha 2.61b DESIGN · Less goods in stock if not the port's specialty. · Mr. Attorney's effects perform gradual market trends instead of sudden kicks up or down. · Player market crashes also have the gradual fall as well. · Port Pilot encounter moved to a chance when leaving port instead of when entering. BUGFIXES · Ship upgrades at fort should work properly. A switch index ID was set to 2997 instead of 297… | — | |
| In-game event | Alpha 2.61a - Gradual Market Events DESIGN Market Events have been changed to affect market rates more gradually over the course of X days (hidden from the player). The chaotic feeling of not knowing exactly when and where to best sell should add some fun tension. Slightly more supplies spawn. Dutch Tulip Market minigame polish. Jadwiga also factors in your portfolio for weekly budget meetings. Procurement jobs now only give 1.5x… | — | |
| Game update | Demo 2.58 DESIGN Another GR8TREE song has been added to the playlist of standard encounter combat music. BUGFIXES Voices should no longer be assigned to characters other than the intended one. | — | |
| In-game event | Demo 2.57 DESIGN Added postal destination message to Map when scrolling over the destination. Market rates for all cargo now fluctuate very slightly, daily, irrespective of market events. This is also rolled five times at the game's start, for a sprinkle of variance. Just feels nice. Market rate bulletin board is easier to read. Postal service pays you more if you have to travel to another region. Procur… | — | |
| Game update | Demo 2.55 DESIGN Sped up combat dice rolls. Debt Collector comes at the end of the day, and now has a face. Difficulties renamed. | — | |
| Announcement | Early Access Announcement and Roadmap [EDIT] Hello all, I'd like to say up-front that my publisher ( Ninth Exodus ) and I ( HIROTONFA ) have made the decision to release the game into Early Access this September 2026 . EARLY ACCESS ROADMAP Edit note: Early Access will release with four romance routes instead of the originally planned six. I unfortunately overestimated my own abilities, but want to make the choice for quality over quantity… | — | |
| Game update | Demo 2.54 DESIGN More fees , with local port authorities and customs officials both! Enjoy some taxation with representation, this time around. Also changed the term 'tariff', as what was actually being paid for the most part were local port duties (such as poundage). Almost every port levied these fees, revolutionary or loyalist. Decided to collaborate with the gambler's fallacy. The game gives bonuses… | — | |
| Game update | Demo 2.53 DESIGN Port raids and piracy give less loot. · Letter of Marque now costs 10,000p. · You cannot get a new, opposing Letter of Marque without turning in the last one and paying 20,000p in total. Revamped the inspection system. Roll against the inspector's roll. · Future bonuses to roll chances planned, such as upgrades giving flat bonuses. Tutorial ore quest given by default. Market Event Change… | — | |
| Game update | Demo 2.51 - Piracy DESIGN · Plunderable ships added. · Merchant ships spawn less if the associated faction isn't in control of the local sea region, reflecting increased fear of pirate and privateer attacks. · Confirmation to pay tariffs message is now instant text speed (was starting to annoy me, so it must also have been starting to annoy others.) BUGFIXES · Patriot boycott event fixes (maybe). · Base price of… | — | |
| In-game event | Demo 2.5 - Faction Revamp, Town Raids & Expeditions DESIGN · You are no longer allowed into faction ports if below 15 faction relation points. · You can raise your faction relations back into normalcy from this if you visit a faction fort to turn yourself in for judgement and fines. · Faction relations are shown when values are being updated. · Jadwiga will advise you on merchant interactions inside the inn, if hired. · Tsukumogami Representativ… | — | |
| Game update | Demo 2.34 DESIGN · Horse-racing now pays out four-to-one profits. · Ship Status Screen has been added to the menu. · In an emergency, you could use this or other menu commands that involve curtains to clear up black-screens or curtains that won't leave. · The fee to hire specialists is doubled each time you do hire one. · More debt payment fine-tuning. BUGFIXES · Rhode Island-chan should have less errors… | — | |
| Game update | Demo 2.33 DESIGN · Smoother camera transitions. BUGFIXES · The mechanic of the player crashing the market has been fixed. · Hostile ships should no longer be able to enter a "safe zone" around ports. · Player should not be able to leave the cargo dumping screen without being at or below the weight limit. · No more infinite lumber in Canada. · Running blockades should work properly now, though that's also… | — | |
| Game update | Demo 2.3 DESIGN · Permanent Market Changes: Once per week, a cargo good's base price will permanently rise by 25%. This leads to the chaotic potential of random items being the most expensive by the lategame. · In the midst of reworking Rhode Island-chan. She should hopefully be the same essence as before, but better. A dark, mysterious, dirty-minded sorceress. PERFORMANCE TWEAKS · Removed previous MOG… | — | |
| Game update | Demo 2.2 DESIGN · Ship combat has been added to the list of options when facing a potentially hostile faction ship patrol. · Mr. Attorney's theme has been added (thanks as usual to houzatosis) BUG FIXES · Can no longer exit the "dump cargo" screen by cancelling out. · Town maps render in faster. · BGM fades out during debt payments. · Player ship properly explodes when defeated during ship combat. | — | |
| In-game event | Demo 1.99 PERFORMANCE UPGRADE · The shop screen now takes place on a new map, devoid of most other events. DESIGN · My buddy's Setzeri's Death has been added as a passenger. More to come! · The inn has been visually overhauled. You now also recruit crew through the innkeeper. · Random merchants with excess stock may appear in inns, and are likely willing to sell. · Forts in the New World upgrade your shi… | — | |
| Game update | Demo 1.96 DESIGN · Added Navigator Specialist Wanda Wattrelos. She may be found in Quebec. · Further performance tweaks. Specifically, cleaner loops and function (common event) calls in the shop and combat menu. · Charisma bonus dropped from +5 to +2 socialization options per level. · Various other bugfixes | — | |
| Game update | Demo 1.92 DESIGN Fishing specialist added to New Hampshire, designed by my friend VillainVS! Make sure to try the fishing minigame first! Quebec-chan and Virginia-chan rewritten and redesigned. Price raised for new hammocks. | — | |
| In-game event | Demo 1.9 DESIGN · Maximum sailor count stops naturally increasing from leveling up at 10. To increase it further, you must travel to the State of Muskogee, near Louisiana. · Game automatically stops rolling Dodge and Defend rolls once you past the enemy's total Attack roll value that round. · Another NPC passenger was added. This lady is extra American. Kamen, one might even say. | — | |
| Game update | Demo 1.86 DESIGN · Net Profit in store menu is back and hopefully fixed. BUGFIXES · Proper crew spawning on new game. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.