
Merged experimental-build with the default branch.
Downgraded NW.js to v0.80 and added code to hopefully make sure NWjs terminates fully when the application closes (see discussion post here for more info: https://steamcommunity.com/app/3789080/discussions/1/568164159307477108/).
Please "Verify integrity of game files" (Right-click the game, go to Properties, Installed Files) to make sure the files are fully updated.
Added two new sloop variants for sale.
Hard mode gives most enemies +1 base Attack stat. Only works on a new save.
Starting ship officially named as the Argo. I learned that it's pretty bad luck to rename a ship without some sort of mariner ritual that I have to perform more research into.
Mariner tradition: Setting sail on a Friday is considered bad luck.
Dockmaster's Procurement Quest shouldn't repeat the same good for two weeks in a row.
Ship population reduces from frequent privateering. This slowly restores.
Corrected ship stats display in the shipyard.
Disabled horseracing as a date spot option, due to some sort of game-freezing glitch.