Timespinner
Last seen
9Sampled 1 hour ago · not a live figure
—of peak
All-time peak
381Sept 2018
Last seen
9Sampled 1 hour ago · not a live figure
All-time peak
381Sept 2018
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Introducing Timespinner 2: Unwoven Dream! Hello everyone! Happy Timespinner Anniversary! It's hard to believe that it's been 5 years since the game came out. To celebrate the occasion, I have some exciting news to share with you... Introducing Timespinner 2: Unwoven Dream That's right! After releasing Timespinner on all major platforms, I started working on the sequel to the game full-time. While I have been keeping a low-profile, I fe… | — | |
| Game update | Small Update: Version 1.033 Hello! I've been busy working on Timespinner 2, but took some time to push this small update. The purpose of this update is primarily to restore MacOS functionality to the game, in addition to some quality of life changes to Speedrun mode. After pushing this update to Humble and GOG, I'll get back to working on the sequel! :D I've resumed my development livestreams , which are now every other w… | — | |
| Sale | Timespinner is now 50% off in the Steam Daily Deal Hey everyone. Bodie here! Can you believe it’s nearly been 2 years since Timespinner first launched on Steam? To celebrate, Timespinner will be 50% in the Steam Daily Deals section, from today (Friday September 4th) right through to Monday September 7th! Timespinner has come a long way since I started creating the story world as a kid, and made my first game prototype as a project back in colle… | — | |
| Game update | Small Update: Version 1.032 Hey everyone! It's been awhile since the last update! I hope you've all been doing well. To commemorate the release of Timespinner on consoles in Japan today (Switch) and tomorrow (PS4 + PS Vita), I've release a very small update to the game. The changes in the update where made when preparing for the Japanese console release. You will only notice changes if you play the game in Japanese! I als… | — | |
| Community | Timespinner coming to consoles in Japan! Hi everyone! I am thrilled to announce that Timespinner is releasing on Nintendo Switch, PlayStation 4 and PlayStation Vita in Japan on June 4th! If you're eager to pre-order the game on Switch you can order your digital copy through the eShop on May 28. To the Japanese fans of Timespinner, thank you so much for your support! I wish you the best in helping Lunais take revenge against the Lachie… | — | |
| Game update | Small Update: Version 1.031 Hey everyone! Today's small update makes the game have parity with the Nintendo Switch and Xbox One builds (which come out on June 4th!). The biggest new feature is dynamic resizing of the game screen, a feature that needed to be implemented for the above ports. Hopefully this fixes the dreaded "black full screen" bug that some people have seen, too! Enjoy! Update 1.031 · The game window is now… | — | |
| Game update | Big Update: Version 1.03 Hey everyone! Great news today, Timespinner is now playable in 7 new languages! Yayy! Update 1.03 · Added 7 new language locales to the game! (French, Spanish, German, Russian, Brazilian Portuguese, Simplified Chinese, and Japanese). · Added a new Language Settings screen to the Title Screen (auto shown if never seen before). · Added horizontal text scrolling to several menus. · Fixed a bug whe… | — | |
| Game update | Small Update: Version 1.026 Today's update brings a small bug fix and two new Passwords for two new Speedrun Modes! 1.026 · Fixed a bug where "Quick Exiting" out of the Use Item menu did not apply the health/aura restoration after using a healing item under the following conditions: a) did not cap your health, b) you had more items remaining, and c) you remained in the Yes/No prompt. · Added 2 new Passwords to the game to… | — | |
| Game update | Small Update: Version 1.025 Keyboard players rejoice! Today's update is for you! I've added ways to customize how you control menus and added options to display keyboard keys instead of gamepad buttons. 1.025 · Added a menu for customizing Menu Controls. (As opposed to Player Controls). · Added the option to change the default display for gameplay buttons (controller vs keyboard keys). · Adjusted default controller settin… | — | |
| Game update | Small Update: Version 1.024 Hey everyone! Today's update is quite small and is more of a small brick in a larger project: Improving quality of life for Keyboard users. There is also a fix for a very rare bug where save files have become corrupted or disappear altogether. Please let me know in the discussion forums if you run into any trouble saving the game! Enjoy! 1.024 · Fixed a rare bug where a save file could be lost.… | — | |
| Game update | Small Update: Version 1.023 Here's some minor changes to address the difficulty in leveling familiars, the awkwardness of the START button not exiting to gameplay, and a way to customize how button glyphs are displayed. More patches to come soon :) 1.023 · Fixed an issue where you could lock the Demon Boss out of its first usage of its critical attack. · Fixed a bug where opening a Max HP/Aura/Sand chest could reset your… | — | |
| Game update | Small Update: Version 1.022 Hey everyone! I've been busing patching up the game for PS4+Vita. Here's a small update that includes the things I've fixed since the last Steam update. My next task will be to work on a large functionality update for controls, like I've mentioned before. Enjoy! Timespinner Version 1.022 · Fixed a bug where Junk Crushers would be invisible if unseen before frozen. · Fixed a bug where Reinforcin… | — | |
| Game update | Small Update: Version 1.021 Tiny update today, mainly to fix a crash! · Fixed a crash caused the Mushroom Towers being hit by friendly fire. · Fixed an issue where switching out a specific Orb mid-attack left behind a damage area briefly. · Added a Yellow Dot to the Map in a specific room. · Added color fade oscillation for Map Markers in the Map Screen (helps with Markers covering map) · Optimized Conveyor Belt objects t… | — | |
| Game update | Update! Version 1.02 Hey everyone! I've just uploaded version 1.02 of Timespinner! (Version 1.01 was the "initial release" of the game on 9/25, whereas Version 1.00 was released to Kickstarter backers 2 weeks before that!) I've listened to your feedback and have made several small changes to the game: · Fixed a crash caused by raising Orb Level too high. It is now capped at 999. · Entering a NG+ game no longer clea… | — | |
| Community | Super Special Announcements! Surprise! Hey everyone, I know it's not a solstice or equinox, but I have great news for you all! Timespinner is coming out on 9/25! You read that right! The game is coming out on PC, Mac, Linux, PS4, and PS Vita in just two short weeks! How exciting is that? I'm dying from anxiety, it's fine, everything will be fine! Here's the game's page on Sony's website! :D Chucklefish Joins the Team! Yep,… | — | |
| Community | Summer Update Happy Summer everyone! Well, for me, it's felt like it's been summer for a month already, as the weather has been unseasonably warm. Nothing wrong with a little extra, sun, eh? I hope you've all been doing well, too! :D Let's talk about the state of Timespinner! Recap of Spring The Spring season went by so quickly, it's scary to think that it's already the end of June! Here's what happened sinc… | — | |
| Community | Spring Update Hey y'all, happy vernal equinox! Well, late equinox, since I just learned that equinoxes are not always on the 21st, so I'm technically a day late on this update, haha. The more you know! I hope you've all been doing well! We've been steadily working on the game, marching on towards the end- and let me tell you, the end is in sight! Game Progress The game is going great! Since the last update,… | — | |
| Community | Autumn Update Hey everyone, welcome to Fall Season! The wonderful time of falling leaves, cool weather, and warm pumpkin spice lattes! I hope you all had a great few months. I had a pretty good summer, although it seemed to have gone by much too fast! It's hard to believe that it's almost the end of September. How time flies when you're making a game. Or maybe it just gets faster the older I get...haha! Time… | — | |
| Community | Summer Update Hello, everyone, welcome to summer! I hope you all had a wonderful spring season and are ready for the changing weather. We had a fairly mild spring here in Seattle. Let's hope the summer is mild, too! :D Development on Timespinner has been going well, although it really feels like a "Slow and steady wins the race" sort of thing. It's not really possible to rush this sort of project, so it's ju… | — | |
| Community | Kickstarter Spring Update Hey everyone, happy Vernal Equinox! Or, in other words, happy first day of Spring! Here in Seattle our Spring weather is a little slow to arrive, but I'm looking forward to more sunny days and lots of flowers blooming :D I've been hard at work finishing up Timespinner. Like always, this takes longer than I expected, but that doesn't mean that I'm not making great progress on the game! I'm very… | — | |
| Community | Kickstarter Winter Update Season's greetings, everyone! I hope this update finds you in good health and happiness. I've been doing well (thankfully!) and have been making great progress on Timespinner. While Autumn is my favorite season, this year I found my mood and motivation being strangely affected by the weather (gray Seattle rainy days would make me feel sluggish). After doing some research, I figured I might have… | — | |
| Community | Kickstarter Summer Update + Rethinking Early Access Hello everyone! I hope you all have been enjoying your June so far! In Seattle, we're sporting the classic gray-rainy weather, but I'm sure July will bring more sun! This update has some important announcements about a new Alpha Build, Steam Early Access, and updates on the game's development. Let's dive in! Development Update Since the Spring Update, Timespinner has passed the classic "Content… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.