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TimespinnerNewsSpring Update
Community

Spring Update

Timespinner · published 21 Mar 2018, 22:22 UTC

All newsPlayers around this dateRead on Steam

Hey y'all, happy vernal equinox! Well, late equinox, since I just learned that equinoxes are not always on the 21st, so I'm technically a day late on this update, haha. The more you know!

I hope you've all been doing well! We've been steadily working on the game, marching on towards the end- and let me tell you, the end is in sight!

Game Progress


The game is going great! Since the last update, I've finished the major in-game tasks that I told you about before (bosses, backer content, and cutscenes). Now the only tasks on my end are polish and porting.

Since porting involves lots of time spent coding boring stuff, I've been spending the weekly stream days working on fun visual-type stuff. Here's a great example of that sort of polish: A brand new title screen! :D


Shiny new title screen!

I'm not the only one working hard to finish the game- Power Up Audio has been expertly crafting the game's SFX and Jeff Ball has been doing stellar work on finishing the game's soundtrack! Here's a sample: the area theme for the "Caves of Banishment":

Caves of Banishment Theme

Isn't it wonderful? It reminds me of my favorite PlayStation 1 games, while still being unique and beautiful. Wow :O

Even though the game is getting close to being finished, I still don't have a good idea of when the final release date will be. This is because it's hard to predict how long console ports and certification will take. When I have a final date, I will definitely let you all know!

Alpha and Beta Builds


Sooo, remember last update I talked about releasing a new Alpha build and soon after a new Beta build...well, time sure flies, doesn't it? Hehe...*sweats nervously*

I've been so focused on finishing up the game that I let that task fall behind. I'm sorry about that! So, I've just uploaded a new Alpha build on Steam! This build contains the same 2 areas from previous builds and also contains the new prologue area.

After a week or two, I'll be sending out Beta keys (via email) to all of the backers who backed at that tier ($40 or higher). The first Beta build will be similar to the current Alpha build (limited areas). As we get closer to the release date, the build's scope will include new areas!

Conclusion


Alright, that's it for today! Please send me a message on Kickstarter or stop by the weekly development livestreams (Twitch.tv/LunarRayGames (Tuesdays at 1-4pm PDT)) if you have any questions!

Until next time, take care y'all! :D

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Game update6 Jul 2026Small Update: Version 1.042- Fixed a bug introduced by 1.04 where Lunais could vibrate quickly when standing on a slope. - In Shops, when changing quantity to buy or sell, you can now go from minimum to maximum amount by going too far.Game update3 Jul 2026Small Update: Version 1.041Quick little patch! The FNA update yesterday did not play well with some machines, so I've rolled back FNA to the stable version from 2021. Hopefully this will work better!Game update2 Jul 2026Accessibility Update: Version 1.04Hello everyone, it’s been a while, hasn’t it? Since the last patch in 2021, I’ve been steadily working on making Timespinner 2: Unwoven Dream. It’s coming along really well and I’ve recently begun working on the final levels of the game! Since the sequel is built on top of the Timespinner 1 engine, I have made several accessibility and quality of life improvements that I really like. So, I’ve d…