Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
TimespinnerNewsKickstarter Winter Update
Community

Kickstarter Winter Update

Timespinner · published 21 Dec 2016, 20:09 UTC

All newsPlayers around this dateRead on Steam

Season's greetings, everyone! I hope this update finds you in good health and happiness. I've been doing well (thankfully!) and have been making great progress on Timespinner.

While Autumn is my favorite season, this year I found my mood and motivation being strangely affected by the weather (gray Seattle rainy days would make me feel sluggish). After doing some research, I figured I might have SAD, Seasonal Affective Disorder, and decided to try out buying a 'Happy Light'. It's basically a super bright light that mimics the light you would get from a sunny summer day! Suprisingly...It worked! My mood and motivation have improved. Yayyyy!

But enough about me, let's talk about Timespinner! :D

Game Progress

Whenever a relative or friend asks how the game is coming along, I always say "slow but steady!". It's true, because although development is taking longer than anticipated, it's still making some really wonderful progress. I'm super proud of how far Timespinner has come!

Here, let me gush my pride with you! Screenshots and gifs of new tilesets, UI animations, and screens!


New Tileset: An abandoned temple where friendly NPCs hang out.


New Tileset: Entrance to the Empire's Fortress!


Bestiary Screen: Gotta defeat them all!


Very fancy "Area Title" scrawl!


Very fancy popup for getting Max Stat Up items!

Beyond finishing all of these pretty things, I've also managed to finish all core boss battles (ignoring polish + balancing, haha). My list of things to-do before the game can be shipped is dwindling, so I'm feeling super confident about a 2017 release of the game :D Yay!

Seasonal Updates and Livestreams

My current schedule for writing Kickstarter updates is to release an update on each seasonal solstice (hence why today is the Winter Solstice (in the US, at least ;)). The reason I use this cadence is because writing a KS update tends to take at least half of a work day that I could otherwise be using to finish Timespinner. To fill in the gaps in communication, I've been doing weekly Development Livestreams on Twitch.tv where I work on the game for all of the world to see :D This also lets me keep in touch with the backers and get feedback in real-time! It's awesome!


Watch me make the game! :D

If you haven't checked it out yet, please stop by and say hi! I stream every Tuesday from 1-4pm PST at my Twitch Channel: http://www.twitch.tv/lunarraygames. Even if you can't make the streams when they're live, you can always watch the last two weeks' streams on the Videos tab!

In Conclusion

Thank you so much for taking the time to read this update! Take care everyone, see you next year! :D

More from Timespinner

Other announcements

All news
Game update6 Jul 2026Small Update: Version 1.042- Fixed a bug introduced by 1.04 where Lunais could vibrate quickly when standing on a slope. - In Shops, when changing quantity to buy or sell, you can now go from minimum to maximum amount by going too far.Game update3 Jul 2026Small Update: Version 1.041Quick little patch! The FNA update yesterday did not play well with some machines, so I've rolled back FNA to the stable version from 2021. Hopefully this will work better!Game update2 Jul 2026Accessibility Update: Version 1.04Hello everyone, it’s been a while, hasn’t it? Since the last patch in 2021, I’ve been steadily working on making Timespinner 2: Unwoven Dream. It’s coming along really well and I’ve recently begun working on the final levels of the game! Since the sequel is built on top of the Timespinner 1 engine, I have made several accessibility and quality of life improvements that I really like. So, I’ve d…