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TimespinnerNewsSmall Update: Version 1.031
Game update

Small Update: Version 1.031

Timespinner · published 30 May 2019, 19:28 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

Today's small update makes the game have parity with the Nintendo Switch and Xbox One builds (which come out on June 4th!).

The biggest new feature is dynamic resizing of the game screen, a feature that needed to be implemented for the above ports. Hopefully this fixes the dreaded "black full screen" bug that some people have seen, too!

Enjoy!

Update 1.031

  • The game window is now freely resizeable, picking the closest integer resolution based on size (up to 4K)
  • Switching to fullscreen now attempts to pick the closest resolution to your screen size.
  • Fixed a bug where the Demon Boss saw sfx could play forever.
  • Fixed a softlock after triggering a cutscene in the city and instantly zoning.
  • Fixed a bug where text prompts could be drawn off screen (only seen in locales such as German).
  • Fixed a bug where the controller could vibrate forever with certain controllers.
  • Fixed a crash that happened if you disabled your Audio Driver during the game. (/shrug)
  • Adjusted L3/R3 button glyphs for 4th button glyph style.
  • Upgraded FNA framework to version 19.05 from 18.03. (General engine upgrade, minor fixes)
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Game update6 Jul 2026Small Update: Version 1.042- Fixed a bug introduced by 1.04 where Lunais could vibrate quickly when standing on a slope. - In Shops, when changing quantity to buy or sell, you can now go from minimum to maximum amount by going too far.Game update3 Jul 2026Small Update: Version 1.041Quick little patch! The FNA update yesterday did not play well with some machines, so I've rolled back FNA to the stable version from 2021. Hopefully this will work better!Game update2 Jul 2026Accessibility Update: Version 1.04Hello everyone, it’s been a while, hasn’t it? Since the last patch in 2021, I’ve been steadily working on making Timespinner 2: Unwoven Dream. It’s coming along really well and I’ve recently begun working on the final levels of the game! Since the sequel is built on top of the Timespinner 1 engine, I have made several accessibility and quality of life improvements that I really like. So, I’ve d…