Neon Strike
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
0Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
011 Oct 2026
| Published | Title | Build |
|---|---|---|
| v2.5 - Performance, Build Size & Gameplay Updatemajor This update brings a lighter build, smoother and more polished gameplay. · Much smaller game size: · Removed unused packages, fonts and code for a leaner game. · Reduced unnecessary game assets with no impact on gameplay. · Smoother gameplay when points and messages pile up on screen. · Infinite mode: · Fix bug where runs could slowly run out of shapes after several retries. · Fixed bonus power… | 25582707 | |
| v2.4 - Performance and Stability Improvementsmajor This patch improves performance and fixes a few issues: · 🔧 Updated core libraries and dependencies for improved compatibility, stability, and long-term reliability. · ⚡ Faster loading: Startup and level transitions are now smoother, with effects prepared more efficiently (improved object pooling) · 🎮 Improved performance: Wall impact effects and level geometry are now reused instead of rebui… | 24413746 | |
| v2.3 - Game Engine Upgrade and Quality of Life Improvementsmajor This quality of life update focuses on long-term stability and polish: · ⚙️ Upgraded the game engine to the latest Unity version (6000.4.3f1) to keep the game current and improve overall stability · 🎨 Refreshed rendering settings for smoother and more consistent visuals · 🔧 Updated core libraries and dependencies to improve reliability and long-term maintainability Thanks to everyone playing… | 23611072 | |
| Aspect Ratio & Localization Fixes This small patch brings: · Improved aspect ratio handling across a wider range of screen resolutions · Fixed missing localization entries Thanks to everyone who's played 🤗 | 22663694 | |
| Performance & Audio Update This small patch brings: · Better audio handling: music tracks are now streamed, and SFX are compressed on load to reduce memory usage · Faster scene transitions and level loading Thanks to everyone who’s played! | 21731887 | |
| v2.0 - Game Engine Upgrade and Quality of Life Improvementsmajor This quality of life upgrade is for long-term stability: · Upgraded game engine to Unity 6.3 , to keep the game current · Removed unused packages and game assets, updated necessary libraries (e.g. for input management and localization) to optimize game build and gameplay Thanks to anyone who's playing and have a great Xmas! | 21152733 | |
| Optimization and Steam Deck compatibilitymajor Hi everyone! This update focuses on smoother gameplay across the board, especially on Steam Deck. The game launches cleanly, runs better, and keeps all text fully readable with adjustable size. No launchers, no extra DRM. Key improvements: · The outline effect now uses precomputed values and a simpler shader path, cutting down GPU work while keeping the same visual result. · Background systems… | — | |
| Achievement nerf The "Half a Thousand Fragments" achievement is now easier to earn: requires 400 points (as opposed to 500 before), and is renamed "Two-Fifths of a Thousand Fragments." As always, thanks for playing 🤗 | 20771734 | |
| Audio and UI fix This minor patch fixes: · Missing font asset · Bug where occasionally the volume would not reset after pausing the game · Paging in leaderboards Thanks for playing 🤗 | 20714710 | |
| Gameplay & performance patchmajor This update improves performance, stability, UI/visuals, and gameplay consistency across all modes. Tactical · Timer now starts when player first triggers a move · Fixed bug where ejection line direction was pointed inwards to walls · Fixed continue bug on final level Infinite · Fixed memory leak in geo-object pooling and caching · Center player sphere to the target it is attached to if it drif… | 20640852 | |
| Gameplay tweaks This minor patch makes the game a little easier: · Infinite · Unlock after completing only 3 levels of Tactical (as opposed to previous 5) · Display a timer for auto trigger (in addition to the timer bar) · Increase time limit for auto trigger to 5 seconds when top target starts moving · Tactical · Extend the direction indicator line slightly In addition, the UI is updated to better adapt to 4:… | 20590828 | |
| Neon Strike Demo - Minor update This patch brings a few updates to the demo: · Minor level layout tweaks to make them a bit more friendly · Mode "Infinite" can be unlocked after completing only 1 level in "Tactical" (as opposed to 5 before) · Fix for: · mouse cursor bug on Mac and Linux · ejection indicator when sticking to rotating walls · audio hitch on music transitions | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 29 Sep 2026 | Tue | 06:51 | v2.5 - Performance, Build Size & Gameplay Update | 25582707 | public | 3 | — |
| 27 Jul 2026 | Mon | 14:22 | v2.4 - Performance and Stability Improvements | 24413746 | public | 3 | — |