Neon Strike
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
0Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
014 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | v2.3 - Game Engine Upgrade and Quality of Life Improvements This quality of life update focuses on long-term stability and polish: · ⚙️ Upgraded the game engine to the latest Unity version (6000.4.3f1) to keep the game current and improve overall stability · 🎨 Refreshed rendering settings for smoother and more consistent visuals · 🔧 Updated core libraries and dependencies to improve reliability and long-term maintainability Thanks to everyone playing… | 23611072 | |
| Community | Our Next Game - Co-op Teaser We’re working on a new project (working title: Captastica ): a co-op puzzle-platformer built around teamwork, timing, and a bit of chaos. Still a work in progress , but here’s a short look at local co-op in action : Control a team of four mushroom siblings, each with a unique ability: · 🛡️ Block hazards · 🌬️ Float across gaps · 🍄 Bounce teammates · 🎯 Attack and trigger objects Play solo or… | — | |
| Game update | Aspect Ratio & Localization Fixes This small patch brings: · Improved aspect ratio handling across a wider range of screen resolutions · Fixed missing localization entries Thanks to everyone who's played 🤗 | 22663694 | |
| Game update | Performance & Audio Update This small patch brings: · Better audio handling: music tracks are now streamed, and SFX are compressed on load to reduce memory usage · Faster scene transitions and level loading Thanks to everyone who’s played! | 21731887 | |
| Major update | v2.0 - Game Engine Upgrade and Quality of Life Improvements This quality of life upgrade is for long-term stability: · Upgraded game engine to Unity 6.3 , to keep the game current · Removed unused packages and game assets, updated necessary libraries (e.g. for input management and localization) to optimize game build and gameplay Thanks to anyone who's playing and have a great Xmas! | 21152733 | |
| Major update | Optimization and Steam Deck compatibility Hi everyone! This update focuses on smoother gameplay across the board, especially on Steam Deck. The game launches cleanly, runs better, and keeps all text fully readable with adjustable size. No launchers, no extra DRM. Key improvements: · The outline effect now uses precomputed values and a simpler shader path, cutting down GPU work while keeping the same visual result. · Background systems… | — | |
| Game update | Achievement nerf The "Half a Thousand Fragments" achievement is now easier to earn: requires 400 points (as opposed to 500 before), and is renamed "Two-Fifths of a Thousand Fragments." As always, thanks for playing 🤗 | 20771734 | |
| Game update | Audio and UI fix This minor patch fixes: · Missing font asset · Bug where occasionally the volume would not reset after pausing the game · Paging in leaderboards Thanks for playing 🤗 | 20714710 | |
| Major update | Gameplay & performance patch This update improves performance, stability, UI/visuals, and gameplay consistency across all modes. Tactical · Timer now starts when player first triggers a move · Fixed bug where ejection line direction was pointed inwards to walls · Fixed continue bug on final level Infinite · Fixed memory leak in geo-object pooling and caching · Center player sphere to the target it is attached to if it drif… | 20640852 | |
| Game update | Gameplay tweaks This minor patch makes the game a little easier: · Infinite · Unlock after completing only 3 levels of Tactical (as opposed to previous 5) · Display a timer for auto trigger (in addition to the timer bar) · Increase time limit for auto trigger to 5 seconds when top target starts moving · Tactical · Extend the direction indicator line slightly In addition, the UI is updated to better adapt to 4:… | 20590828 | |
| Steam news | Neon Strike - Released! Neon Strike is out! Get in for quick reflexes, color swaps, and instant retries! Neon Strike is an easy to control action-puzzler set in a vibrant neon world. Easy to play, tough to master! Demo updated as per latest release build. Try it out! | — | |
| Game update | Neon Strike Demo - Minor update This patch brings a few updates to the demo: · Minor level layout tweaks to make them a bit more friendly · Mode "Infinite" can be unlocked after completing only 1 level in "Tactical" (as opposed to 5 before) · Fix for: · mouse cursor bug on Mac and Linux · ejection indicator when sticking to rotating walls · audio hitch on music transitions | — | |
| Community | Neon Strike Release Update - Coming Oct. 24th Release Update We’re on track for release October 24th! The demo will release October 10th, with a short taste of both game modes: · 8 levels in Tactical · 2 minutes of Infinite mode · Complete with leaderboards to challenge your friends (and us) Watch the latest gameplay teaser: | — | |
| Announcement | Neon Strike releases Oct 24th (demo on Oct 10th) About the game One button to move, one to switch colors. Match shapes/colors to survive. Instant retries. Fast, neon, and tight. Wishlist and follow to get notified on release. Thanks! Key dates · Demo: Oct 10th 2025 · Full release: Oct 24th 2025 Watch the latest dev log | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.