Time (UTC)SourceWhat changedAddedEditedRemovedReference
Today · 15 Oct 2026
NewsThinki - Brain Games is out now!———Esports
Esports · published 15 Oct 2026, 09:46:52 UTC
Thinki - Brain Games is out now!
Our new game, Thinki - Brain Games , is now available! It's a small collection of brain games built around logic, memory, and problem-solving. Pick a game, learn the rules in seconds, and enjoy quick puzzles designed for short, casual sessions. Completely free to play on Windows, macOS, and Linux!
Major update · published 29 Sep 2026, 06:52:24 UTC
v2.5 - Performance, Build Size & Gameplay Update
This update brings a lighter build, smoother and more polished gameplay. · Much smaller game size: · Removed unused packages, fonts and code for a leaner game. · Reduced unnecessary game assets with no impact on gameplay. · Smoother gameplay when points and messages pile up on screen. · Infinite mode: · Fix bug where runs could slowly run out of shapes after several retries. · Fixed bonus power…
NewsCaptastica (our next game) - Development Update———Community
Community · published 2 Aug 2026, 15:21:14 UTC
Captastica (our next game) - Development Update
During the summer we've continued development of Captastica . This video shows the game's current progress, along with a short introduction to each sibling and their unique ability: More coming soon!
Newsv2.4 - Performance and Stability Improvements———24413746
Major update · published 27 Jul 2026, 14:22:34 UTC
v2.4 - Performance and Stability Improvements
This patch improves performance and fixes a few issues: · 🔧 Updated core libraries and dependencies for improved compatibility, stability, and long-term reliability. · ⚡ Faster loading: Startup and level transitions are now smoother, with effects prepared more efficiently (improved object pooling) · 🎮 Improved performance: Wall impact effects and level geometry are now reused instead of rebui…
Newsv2.3 - Game Engine Upgrade and Quality of Life Improvements———23611072
Major update · published 7 Jun 2026, 17:12:08 UTC
v2.3 - Game Engine Upgrade and Quality of Life Improvements
This quality of life update focuses on long-term stability and polish: · ⚙️ Upgraded the game engine to the latest Unity version (6000.4.3f1) to keep the game current and improve overall stability · 🎨 Refreshed rendering settings for smoother and more consistent visuals · 🔧 Updated core libraries and dependencies to improve reliability and long-term maintainability Thanks to everyone playing…
We’re working on a new project (working title: Captastica ): a co-op puzzle-platformer built around teamwork, timing, and a bit of chaos. Still a work in progress , but here’s a short look at local co-op in action : Control a team of four mushroom siblings, each with a unique ability: · 🛡️ Block hazards · 🌬️ Float across gaps · 🍄 Bounce teammates · 🎯 Attack and trigger objects Play solo or…
This small patch brings: · Improved aspect ratio handling across a wider range of screen resolutions · Fixed missing localization entries Thanks to everyone who's played 🤗
This small patch brings: · Better audio handling: music tracks are now streamed, and SFX are compressed on load to reduce memory usage · Faster scene transitions and level loading Thanks to everyone who’s played!
Newsv2.0 - Game Engine Upgrade and Quality of Life Improvements———21152733
Major update · published 16 Dec 2025, 17:22:38 UTC
v2.0 - Game Engine Upgrade and Quality of Life Improvements
This quality of life upgrade is for long-term stability: · Upgraded game engine to Unity 6.3 , to keep the game current · Removed unused packages and game assets, updated necessary libraries (e.g. for input management and localization) to optimize game build and gameplay Thanks to anyone who's playing and have a great Xmas!
NewsOptimization and Steam Deck compatibility———Major update
Major update · published 19 Nov 2025, 19:32:20 UTC
Optimization and Steam Deck compatibility
Hi everyone! This update focuses on smoother gameplay across the board, especially on Steam Deck. The game launches cleanly, runs better, and keeps all text fully readable with adjustable size. No launchers, no extra DRM. Key improvements: · The outline effect now uses precomputed values and a simpler shader path, cutting down GPU work while keeping the same visual result. · Background systems…
The "Half a Thousand Fragments" achievement is now easier to earn: requires 400 points (as opposed to 500 before), and is renamed "Two-Fifths of a Thousand Fragments." As always, thanks for playing 🤗
This minor patch fixes: · Missing font asset · Bug where occasionally the volume would not reset after pausing the game · Paging in leaderboards Thanks for playing 🤗
This update improves performance, stability, UI/visuals, and gameplay consistency across all modes. Tactical · Timer now starts when player first triggers a move · Fixed bug where ejection line direction was pointed inwards to walls · Fixed continue bug on final level Infinite · Fixed memory leak in geo-object pooling and caching · Center player sphere to the target it is attached to if it drif…
This minor patch makes the game a little easier: · Infinite · Unlock after completing only 3 levels of Tactical (as opposed to previous 5) · Display a timer for auto trigger (in addition to the timer bar) · Increase time limit for auto trigger to 5 seconds when top target starts moving · Tactical · Extend the direction indicator line slightly In addition, the UI is updated to better adapt to 4:…
Neon Strike is out! Get in for quick reflexes, color swaps, and instant retries! Neon Strike is an easy to control action-puzzler set in a vibrant neon world. Easy to play, tough to master! Demo updated as per latest release build. Try it out!
This patch brings a few updates to the demo: · Minor level layout tweaks to make them a bit more friendly · Mode "Infinite" can be unlocked after completing only 1 level in "Tactical" (as opposed to 5 before) · Fix for: · mouse cursor bug on Mac and Linux · ejection indicator when sticking to rotating walls · audio hitch on music transitions
Release Update We’re on track for release October 24th! The demo will release October 10th, with a short taste of both game modes: · 8 levels in Tactical · 2 minutes of Infinite mode · Complete with leaderboards to challenge your friends (and us) Watch the latest gameplay teaser:
NewsNeon Strike releases Oct 24th (demo on Oct 10th)———Announcement
Announcement · published 24 Aug 2025, 19:11:07 UTC
Neon Strike releases Oct 24th (demo on Oct 10th)
About the game One button to move, one to switch colors. Match shapes/colors to survive. Instant retries. Fast, neon, and tight. Wishlist and follow to get notified on release. Thanks! Key dates · Demo: Oct 10th 2025 · Full release: Oct 24th 2025 Watch the latest dev log