PlinkIdle
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | PlinkIdle Demo update Some changes to let you know about in 0.5.04: - Added Brazilian Portuguese as a language <3 - Tightened up some UI issues - Fixed some text bugs and missing localization bugs - Prestige progress bar max rank stays at zero after first prestige, instead of appearing full (still just 1 prestige available in the demo, sorry!) Unfortunately, the issue with the Ball Rarity upgrade resetting is still… | — | |
| Announcement | 🎯 PlinkIdle Demo Now Live! This is our first public demo, so your feedback will be super important for shaping the future of PlinkIdle. Please let us know what you like, what feels off, and what you’d love to see more of. Wishlist PlinkIdle now so you don’t miss the demo going live, and feel free to share it with your friends and community. Thanks so much for your support! Can't wait for your feedback on launch day – see… | — | |
| Game update | PlinkIdle Playtest v0.4.14 Now Live Hey everyone! A new playtest build has been updated if anyone wants to check out some of the bugfixes. The one we're really trying to test is the Ball Rarity upgrade disappearing. We fixed: · Ball Rarity disappearing (WE HOPE. This is hard for us to reproduce for some reason.) · Tilt buttons being backwards in Sea · coin/ball icon sometimes overlapping text · ui shifts too slow to update · gold… | — | |
| Game update | PlinkIdle Playtest v0.4.6 Now Live We cranked out a number of bugfixes and polish items in this update! Thank you so much for your feedback that helps alert us any problems with the game. <3 Keep it coming! · Drop button no longer fails to drop a ball · Drop button visual polish · Tilt buttons! · Balance pass on global upgrades · Balance pass on requirements to progress through stages (reduced, should go faster) · We THINK upgra… | 21054380 | |
| Steam news | PlinkIdle Steam Playtest starts now! We hit a big milestone today! After a huge update (global upgrades, more languages, buff cards, two currencies and so on) and our first closed beta we launch the open Steam Playtest now! Official PlinkIdle Steam Playtest Trailer: Head over and enter PlinkIdle Playtest today! Is that it, though? We sure hope not. The biggest next feedback we'd like to address is the same-ness of the stages. We h… | — | |
| Community | PlinkIdle Design Updates in the Works Currency Changes There are now two forms of currency, instead of just one. Formerly (and in the current itch build), you can only spend coins on upgrades. With our next update, you can also spend balls. Some upgrades are stage based and cost balls, and other upgrades are global and cost coins. Some examples: Costs Balls, resets each stage Costs Coins, and investments are permanent Auto Drops an… | — | |
| Community | PlinkIdle Playtest coming soon! Hi everyone! We are deep in the intense process of preparing the new PlinkIdle Demo that will launch on Steam in Q1’26 and your feedback would mean the world to us. So we will start playtesting veeery soon! 👉 See link at the end to join the playtest team! Some infos about the game: PlinkIdle is an incremental/idle game inspired by Plinko, Tetris, and Cookie Clicker. · Plinko - The peg board an… | — | |
| Community | New PlinkIdle Design to Address Balance Issues General Update PlinkIdle’s development is rolling along! We’ve been putting together a new build for web, which will likely serve as the teaser/demo version for Steam later on. This one is shorter and meant to showcase the game’s vibe, rather than provide the full hours-long experience. Our current “big build” (the one with many hours of gameplay) has been super useful for testing, but as folks… | — | |
| Community | PlinkIdle Demo in the Works Hi, Steam! We’ve been working hard on a PlinkIdle demo. It's tightened up from the original game we launched on web, prettier, and way more playable with a new core loop. We’re aiming to release it during a focused event instead of throwing it into the Next Fest firehose. Thanks so much for wishlisting and following! We're really looking forward to engaging with the community here. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.