Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
PlinkIdleNewsUpgrade Overhaul
Major update

Upgrade Overhaul

PlinkIdle · published 12 May 2026, 20:05 UTC

All newsPlayers around this dateRead on Steam

Hi all! PlinkIdle is back with some major updates and changes.

We have a new designer on the team! Dan's amazing, and he's already brought a wonderful fresh perspective to PlinkIdle. We've been collaborating closely on some exciting changes, and every day it feels like the game is growing into something even more special.

Upgrades have gotten the biggest pass for this update.

Cooldown Skills

Anything with a cooldown is now a Skill, and Skills are free instead of having a flat cost. They no longer sit in the upgrade list; their buttons are super simple and pinned above the drop button so you won’t miss them when they become available.

Pegs!

Pegs are now pinned to their own widget and spread out very differently. Instead of a random peg upgrading at any point, pegs unlock new colors (tiers) as you progress through the game. They will also cost different currencies as the game progresses.

Drop Zones

Now the auto-ball drops from one of three zones: left, center, and right. Center is unlocked in the first stage, but the other two come later. When the others unlock, 3 balls drop automatically instead of one. The manual drop button still drops from a random point.

Achievement Wheel

Now with a progression ramp and tempering randomness with eventual reliability. It takes fewer achievements to spin the wheel in the beginning. And, each time a reward is claimed, it won't come up in the next spin... you will get that +Max Bucket eventually!

Polish

• Upgrades won’t appear on the list until they’re 1 stage away from being unlocked. The list is much less overwhelming and a little more surprising this way.

Known Issues

There are some known issues while we rapidly work through the updates.

  • Localization is broken. Everything except English is wonky right now. Pardon our appearance while we get our ducks in a row.

  • Several achievements went missing due to a bug. That should be fixed in the next update.

  • Buffs still need a balancing pass.

More from PlinkIdle

Other announcements

All news
Community14 Jun 2026New PlinkIdle Demo will be in Steam Next Fest!Hey all! We are more than excited to be in Steam Next Fest and to gear towards full release later this year! Check out what will be in version 0.7: · Drop zones - Autoballs start off by dropping from the middle on the screen, but over time can be upgraded to drop 3 balls at once from left, right, and center. · New UI - new features, new colors, new buttons, new layouts. · Prestige system - unlo…Game update30 Mar 2026PlinkIdle Demo UpdateWe finally got that ball rarity reset bug fixed. You can now safely change stages without losing your ball rarity investment! · The UI will no longer break (app version, not web version) when the window is resized, or when playing on a large monitor. · Pegs no longer give infinite coins if you trap balls. Just a few boops and they stop giving coins to a ball that is trapped. · There should no l…Game update26 Mar 2026PlinkIdle Demo updateSome changes to let you know about in 0.5.04: - Added Brazilian Portuguese as a language <3 - Tightened up some UI issues - Fixed some text bugs and missing localization bugs - Prestige progress bar max rank stays at zero after first prestige, instead of appearing full (still just 1 prestige available in the demo, sorry!) Unfortunately, the issue with the Ball Rarity upgrade resetting is still…