PlinkIdle
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | PlinkIdle Playtest coming soon! Hi everyone! We are deep in the intense process of preparing the new PlinkIdle Demo that will launch on Steam in Q1’26 and your feedback would mean the world to us. So we will start playtesting veeery soon! 👉 See link at the end to join the playtest team! Some infos about the game: PlinkIdle is an incremental/idle game inspired by Plinko, Tetris, and Cookie Clicker. · Plinko - The peg board an… | — | |
| Community | New PlinkIdle Design to Address Balance Issues General Update PlinkIdle’s development is rolling along! We’ve been putting together a new build for web, which will likely serve as the teaser/demo version for Steam later on. This one is shorter and meant to showcase the game’s vibe, rather than provide the full hours-long experience. Our current “big build” (the one with many hours of gameplay) has been super useful for testing, but as folks… | — | |
| Community | PlinkIdle Demo in the Works Hi, Steam! We’ve been working hard on a PlinkIdle demo. It's tightened up from the original game we launched on web, prettier, and way more playable with a new core loop. We’re aiming to release it during a focused event instead of throwing it into the Next Fest firehose. Thanks so much for wishlisting and following! We're really looking forward to engaging with the community here. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.