Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
PlinkIdleNewsPlinkIdle Playtest coming soon!
Community

PlinkIdle Playtest coming soon!

PlinkIdle · published 18 Nov 2025, 08:52 UTC

All newsPlayers around this dateRead on Steam

Hi everyone! We are deep in the intense process of preparing the new PlinkIdle Demo that will launch on Steam in Q1’26 and your feedback would mean the world to us. So we will start playtesting veeery soon!
👉 See link at the end to join the playtest team!

Some infos about the game:
PlinkIdle is an incremental/idle game inspired by Plinko, Tetris, and Cookie Clicker.

  • Plinko - The peg board and buckets. Our twist: Pegs, balls, buckets, and more can be upgraded.

  • Tetris - Advance through pretty stages. I remember playing Tetris and getting that dopamine hit of being in a new stage. I wanted that.

  • Cookie Clicker - I love CC and have been doing a run for half a year. I still drop what I'm doing to click Golden Cookies. We have Golden Cookie-like buffs.

🪩 Check out the trailer here:

Join PlinkIdle Playtest Team

We need honest feedback from real people wo resonate with incremental games so we will start playtesting soon. We would be more than thankful if you can join our testing team here (no worries, we won't spam, it's just German data protection, iykyk):

👉 https://www.brokenworm.com/playtest-plinkidle

Again, your feedback means the world to us! Please feel free to spread the link to people who might be interested.Thank you!

More from PlinkIdle

Other announcements

All news
Community14 Jun 2026New PlinkIdle Demo will be in Steam Next Fest!Hey all! We are more than excited to be in Steam Next Fest and to gear towards full release later this year! Check out what will be in version 0.7: · Drop zones - Autoballs start off by dropping from the middle on the screen, but over time can be upgraded to drop 3 balls at once from left, right, and center. · New UI - new features, new colors, new buttons, new layouts. · Prestige system - unlo…Major update12 May 2026Upgrade OverhaulHi all! PlinkIdle is back with some major updates and changes. We have a new designer on the team! Dan's amazing, and he's already brought a wonderful fresh perspective to PlinkIdle. We've been collaborating closely on some exciting changes, and every day it feels like the game is growing into something even more special. Upgrades have gotten the biggest pass for this update. Cooldown Skills An…Game update30 Mar 2026PlinkIdle Demo UpdateWe finally got that ball rarity reset bug fixed. You can now safely change stages without losing your ball rarity investment! · The UI will no longer break (app version, not web version) when the window is resized, or when playing on a large monitor. · Pegs no longer give infinite coins if you trap balls. Just a few boops and they stop giving coins to a ball that is trapped. · There should no l…