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PlinkIdleNewsPlinkIdle Demo in the Works
Community

PlinkIdle Demo in the Works

PlinkIdle · published 12 Jun 2025, 12:50 UTC

All newsPlayers around this dateRead on Steam

Hi, Steam!

We’ve been working hard on a PlinkIdle demo. It's tightened up from the original game we launched on web, prettier, and way more playable with a new core loop.

We’re aiming to release it during a focused event instead of throwing it into the Next Fest firehose. Thanks so much for wishlisting and following!

We're really looking forward to engaging with the community here.

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Community14 Jun 2026New PlinkIdle Demo will be in Steam Next Fest!Hey all! We are more than excited to be in Steam Next Fest and to gear towards full release later this year! Check out what will be in version 0.7: · Drop zones - Autoballs start off by dropping from the middle on the screen, but over time can be upgraded to drop 3 balls at once from left, right, and center. · New UI - new features, new colors, new buttons, new layouts. · Prestige system - unlo…Major update12 May 2026Upgrade OverhaulHi all! PlinkIdle is back with some major updates and changes. We have a new designer on the team! Dan's amazing, and he's already brought a wonderful fresh perspective to PlinkIdle. We've been collaborating closely on some exciting changes, and every day it feels like the game is growing into something even more special. Upgrades have gotten the biggest pass for this update. Cooldown Skills An…Game update30 Mar 2026PlinkIdle Demo UpdateWe finally got that ball rarity reset bug fixed. You can now safely change stages without losing your ball rarity investment! · The UI will no longer break (app version, not web version) when the window is resized, or when playing on a large monitor. · Pegs no longer give infinite coins if you trap balls. Just a few boops and they stop giving coins to a ball that is trapped. · There should no l…