Observe
Playing now
26−8 vs. yesterday
76%of peak
All-time peak
346 Sep 2026
Playing now
26−8 vs. yesterday
All-time peak
346 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Observe 0.7.5: Quality of Life Hello all! Observe 0.7.5 is now available. This update adds better tools for recording the world, reusable ideology packs and much clearer feedback for AI Studio scripts. Choose what appears on screen Press H during a game to open the new Timeline View panel. You can now decide exactly what remains visible. World statistics, notifications, the date, time controls, News and Rankings, map control… | 25101791 | |
| In-game event | Observe 0.7.4: Better Graphics! Hello all! This update gives the world map a new visual style and adds another set of improvements to the Map Editor. A new look for the world The political map now uses one sharp pixel grid instead of thousands of separate region images. Country colours remain familiar but borders, coastlines, selection and conquest are clearer and more consistent at every zoom level. Front lines, flags, tanks… | 25059258 | |
| Game update | Better Map Tools and Safer Maps Hello all! This is a smaller update focused on making the new Map Editor easier to use and much safer for large projects. More ways to draw The Map Editor now includes straight boundaries with a live preview and a one-pixel pen for detailed work. You can fill land, outline a landmass and paint regions without drawing every boundary first. Region outlines also use the boundary size you selected.… | 25022616 | |
| In-game event | Observe 0.7.2: Draw Your Own World! Hello all! Observe 0.7.2 is now available. The main feature is something I have been asked about for a very long time: a complete custom Map Editor inside the game. You can now draw a world from an empty canvas, divide it into regions, turn it into a scenario and watch countries fight across it. Draw your own map The Map Editor is available from the Scenario Editor. Start a new map, choose its… | 25002122 | |
| Game update | Observe: Performance Update & News on the Map Editor Hello all! I have released a small update focused almost entirely on performance. Performance improvements A few calculations that looked harmless were doing far more work than intended once countries became extremely large. Normal scenarios often hid these problems but stress-testing a world where every region began as an independent country exposed them very clearly. And if you're wondering a… | 24971296 | |
| In-game event | Observe 0.7.1: Better Wars, Smarter Empires & UI Scaling Hello all! 0.7.1 is built mostly from the things people asked for after playing 0.7.0. It adds interface scaling, more control over ideologies, better subject information, stricter naval AI rules, a new Bloc map mode and several fixes for the simulation underneath them. Thank you to everyone who reported a problem or explained where a tool was difficult to use. This update is the direct result… | 24933372 | |
| Game update | Hotfix, Yes There Was Lag. The 0.7.0 update had a progressive lag issue. Now fixed, game might even run better than ever. As always thanks for all the support and sorry for the lag! | 24896492 | |
| Major update | Observe 0.7.0: Cultures, God Mode, Terrain, Food & Subjects Hello all! This update started with cultures. I wanted a country to contain actual peoples rather than one population number and I wanted those people to matter when borders moved. That sounded like one system. It turned into terrain, food, farms, subjects, a rebuilt God Mode, a new way to read the news, new tools for the Scenario Editor and a fairly serious rewrite of AI Studio. So this is 0.7… | 24894489 | |
| Game update | Bug Fixes & AI Behaviour Balancing. Hello again, Sorry to spam these updates but someone on Discord found a bug regarding the ideologies caused by yesterday's behaviour update. Basically, the AI didn't pick any ideologies before a war was declared. Now that's fixed. And I also made a few balance changes: -AI now will randomly pick a behaviour at the start of the game if none was assigned. -AI will now try to make more realistic n… | 24724104 | |
| In-game event | Observe 0.6.10: AI Personalities & Frontline Settings & Arena Fix Hello all! This update starts with an apology. If you entered a script into the Arena, changed it and tried to send the better version, the arena kept showing your old one. There was no way to replace it. That has been true for about two months and I only caught it recently, which is not a good look for a feature whose entire point is that you iterate on a script until it wins. It is fixed. Sen… | 24706642 | |
| Game update | New Achievements & QoL & Bug Fixes -AI Studio Frontline bug fixed. -AI Studio Reset bug fixed. -Someone in comments asked for a Forever War concept, it can be found in the rulesets now. -Ideology bonuses now range from -100 to 100. -New achievements and an easter egg hunt added. -Wars now have ambient audio. -Pre-Modern Frontlines now have better unit graphics. | 24682648 | |
| In-game event | Observe 0.6.9: Flags! Hello all! Flags have been asked for since about the week the game came out and every time I looked at it I put it off. Because "just add flags" is never just adding flags. The scenario data had to change but today I finally got around to it. A poll on Discord finally decided the shape of it. Most of you did not want flags sitting in a menu somewhere, you wanted them on the front line, standing… | 24665438 | |
| Game update | Bug Fixes for 0.6.8 Hi, I fixed some of the bugs that were brough to my attention. · Scenario Editor population fields were wrongfully limited to 100M. Fixed. · Disabling nukes didn't do anything in many cases. Now they should be disabled. · Some UI interactions caused the WASD keys to not work. Now fixed. There are still some bugs waiting to be fixed, but these were the most urgent ones. I will keep continuing to… | 24641632 | |
| In-game event | Observe 0.6.8: Frontline Visuals! Hello all! This has been one of the most requested features since release and I have been working on variations of it for over a year. Some of you might remember our earlier attempts, like the text-on-map showing army numbers without visible troops, which didn't read all that well. Very dedicated players will also remember my attempts to make visible troops happen last year. While it somewhat w… | 24635407 | |
| In-game event | Observe 0.6.7: Scenario Editor & Nuke Controls & UI & Live Country Creation We have gotten a lot of new players over the past few days. Welcome, all of you. Let's get into it. Scenario Editor Rulesets Until now every scenario played by the same rules. From this update, you choose them. Open Settings in the Scenario Editor and pick a preset: Classic for the game as it has always played, Realistic for a slower, more deliberate world, One-Shot for a map that resolves in m… | 24606577 | |
| Game update | New Achievements & Bug Fixes Hello again, Two bug fixes and 8 new achievements for today! · Scenario Editor: publishing a scenario didn't upload the screenshot with it. Now it does. · AI Studio: publishing a script was uploading a placeholder image instead of your code. It now grabs an actual screenshot. No more placeholder images... no more... We used to have achievements, but recent updates left them tied to features tha… | — | |
| Major update | Empires Fall From Within Hello again, Nations no longer just lose on the map, they rot from the inside. Nukes rewrite the board. The seas finally matter, forts finally hold a line, and games actually end. Here is everything: The Home Front Conquest used to be free. Take land, get bigger, win. Not anymore. · Stability. Every nation now runs on a stability meter that feeds combat, production, and income. If not kept unde… | 24220421 | |
| Game update | Small Follow-Up Update Hello again, I want to thank you all for the incredible love and support you've shown for the recent overhaul. Since yesterday, I've received quite a few feature requests and had some free time today to knock them out. Here are the changes included in this quick follow-up: · Main Menu Script Submission: You can now submit scripts directly from the Main Menu. · Graphics Settings: Added a graphic… | — | |
| Major update | TOTAL OVERHAUL: Economy, Tutorials, UI, Buildings, Units & More! Hello everyone! I am insanely proud to finally get this update out. This has been a massive undertaking and basically everything has changed. So let's not waste time and let's get into what has changed. Main Menu Remember how sad things used to look and how confusing it was? Now the Main Menu just has 4 buttons and a slick animated background with the leaderboards always visible. Scenario Edito… | 23844319 | |
| In-game event | Warfare Changes & Special Announcement Hello to all, Wars now use a front-based army system. When two countries are at war, their shared border becomes a front, and armies must be distributed across active fronts to fight. Only troops allocated to a front participate in battles on that border. No more throwing your entire army at every skirmish. What's new: - Armies are split across border fronts based on threat level, border width,… | 21888606 | |
| In-game event | Live Editing Hi! Our community has been asking for this feature for a while, and I thought it was a cool idea to implement. From now on, you'll be able to edit a country's properties using the "Edit" tab after clicking on a country. Furthermore, I updated the game's UI and fixed bugs that I was aware of. For those wondering why I haven't been active since the last update: it's school season and I'm working… | 21217333 | |
| Major update | The Competition Begins! The moment our community has been waiting for is finally here! Now it's time to put your skills to the ultimate test. LEADERBOARDS ARE LIVE! Submit your AI scripts and watch them battle for supremacy on our new competitive leaderboards! Every season crowns new champions, and with each major update, the competition resets, giving everyone a chance to claim their spot in the Hall of Fame. GOD CON… | 19798950 | |
| In-game event | Diplomacy Hello. This update focuses on diplomacy and some UI changes. Countries now have to declare war on each other. They can band together and fight against others by forming alliances. UI is now updated too. Notes: -Added diplomacy. -Removed the music player (for now, there will be more UI changes soon and it will be likely re-added). -Changed all scripts to now use diplomacy functions, including ou… | 19527504 | |
| In-game event | Visuals and Balance Hello everyone, For the past month I was working on units update. After getting most of it done, I decided to scrap it as it wasn't a good fit for the game as a whole. Although I had to get rid of most of it, some parts like region animations are still useful. So this update tries to make the wars look a bit more dynamic. I also lowered casualties per battle. Next update I will be focusing on d… | 19276678 | |
| Game update | Hotfix I just found a terrible bug that was introduced by the new graphics update. Region-clicking and thumbnail generation were terribly broken, but now has been fixed. | 18726864 | |
| In-game event | Graphics & Performance Hi. This new update focuses on map visuals and performance. -Made the game more visually appealing. -Performance improved by 50% (I was getting 100 FPS before, now its more like 160-ish on a full zoom out. I have been making updates for non-stop for the last weeks as many of you may have noticed. The next big update I am working on will probably change how wars are fought entirely. The plan is… | 18722593 | |
| In-game event | Challenges & Achievements As the title suggests, Observe now has achievements that can be unlocked through challenges. For now, I’ve only added five. Two programming challenges and three chatting challenges, such as "Quit Stallin’ Me" (where you must guide Stalin to conquer the world in under 10 minutes). Changes: -New challenge system -Achievements added -Minor bug fixes -Chat panel now has auto-complete suggestions fo… | 18693335 | |
| In-game event | Chat Update Observe now has a chat feature that you can use to control AI. This update comes with a scenario named "Civilizations". The scenario features some of the greatest empires that have ever existed, and you can send commands to them or just watch these characters vibe. -Chat screen: You can write "Alexander attack Bismarck," and the Macedon Empire will start attacking Germany. You can command an AI… | 18635671 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.