DSS 2: War Industry
Playing now
4−3 vs. yesterday
4.6%of peak
All-time peak
87Nov 2025
Playing now
4−3 vs. yesterday
All-time peak
87Nov 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Mac support! Mac users can now run DSS through Pixel Port I have also increased the steam cloud size to maximum available: 10GB | — | |
| Game update | Post mounts final patch UPDATE Change Log: * Fixed: no limit production of city guard uses resources even when you've reached cap * fixed: building tooltip got stuck on zoom * Repaired the auto build options | 24468196 | |
| Major update | Multiplayer Update DSS has become the world's largest peer-to-peer multiplayer game! “Don't do it!” - that was the advice I got from my programmer friends, but DSS is a game about dreaming big! What do you say? Is it fun, or did I fly too close to the sun?! Online Multiplayer · Co-op only. Friends only. · It uses a peer-to-peer network over the Steam API. No external servers are used. · Players can drop in or out… | 24697907 | |
| Community | Multiplayer Trailer Teaser trailer: Dev blog: Planned release date is August 21st | — | |
| News | Join the Multiplayer beta test Looking for help to test the Multiplayer Please let me know about your experience, and any issues you have. Instructions: Right click the game “DSS 2: War Industry”: open properties ➜ betas ➜ "beta_test". Change log: The game is designed for co-op only, competetive gameplay will never be supported. | — | |
| Game update | Post mounts patch 12 UPDATE Change Log: * Fixed printing of large negative number crash * Fixed: Allies can drag you into wars in peaceful mode * Diplomacy Ui improvements * Fixed: upgraded farms were producing too much | 24070412 | |
| Game update | Post mounts patch 12 UPDATE * Fixed: French letter ' crashed the font * Fixed: Manor lord and Great hall were showing the wrong count * setting to hide input help * fixed get relations crash | 24052986 | |
| Game update | Post mounts patch 11 UPDATE Change Log: * Fixed resetting of stockpile limit * stockpile manual limit is remembered when unchecked * Fixed empty main city crash on load * Fixed: Removing guard posts doesn't reduce the count * Fixed controller tab input play/pause leak * Fixed: tech spread dont work between all cities | 24018569 | |
| Game update | Post mounts patch 10 UPDATE Change Log: * lowered intro volume * fixed city pointers data drift on save * Heavy padded Armor and Padded armor on the stockpile menu, their locations are switched | 23972739 | |
| Community | Introducing the Pin system Hello my lords and ladies! This is my “I am still alive”-update. Multiplayer update progress I had some testers run the multiplayer and it has been running great, except some bugs here and there. There have been some mixed opinions on the “Gifted awards”, they are a very odd achievement system - you will see. But I still believe in it. I will add the option to opt out of any multiplayer achieve… | — | |
| Game update | Schools queue patch UPDATE · Master guild has endless loop option | 23713533 | |
| Game update | Settler start patch UPDATE Change Log: * Repaired: settler start size will block tutorial * The story start adds 1.5 hours on settler start size * Settler start will set stockpile limits to 100, to make it easier to start for new players | 23561100 | |
| Community | I bundled with my favorite game Multiplayer is planned to release in August The network solution is a bit unorthodox, since the game is way too large to use any established techniques. · It uses a mix of server-to-peer and peer-to-peer networking. The player who starts the map will host the game and its bots. All other players will host their own cities and armies to minimize any feeling of lag. · Players share their camera v… | — | |
| Game update | Post mounts patch 8 UPDATE * Goo easter egg * Fixed: bots dont build logistics * Repaired the mouse in Commander minigame * Fixed "deep well" culture | 23393288 | |
| Game update | Post mounts patch 7 UPDATE Change Log: * Gold reserves are increased by 6000 on settler start * Default farm linen priority is increased 1 > 3 * Settlements prioritize base resources more * Bots will have smaller stockpiles on settlements * Removed the stockpile auto adjuster (was designed for the previous endless stockpiles) * Fixed: disabled buttons were broken * Warhammer attack speed is reduced to 60% of default | 23184433 | |
| Game update | Post mounts patch 6 UPDATE Change Log: * Fixed: all conscript time out on load * Doubled food requirement for auto building huts, plus it requires stored gold * Army gold upkeep will allow dept * Cities start with smaller guards, armies and less servicemen for a more stable start economy * Bot gold requirement for black market increased 1000 > 10 000 * Some improvements to the auto build grouping * fixed rare set… | 23152872 | |
| Game update | Post mount - patch 5 UPDATE Change Log: * fixed: load from save, build priorities in all cities get reduced to 2 * fixed: loading gave rapeseed farms to player cities without trees * fixed the conscript available resource preview * fixed: conscript sometimes spent all resources * fixed animal storage * increased army food storage 9 minutes > 45 minutes * army food storage size to ui * fixed army to city food trade… | 23089293 | |
| Game update | Post mounts patch 4 UPDATE * fixed unit count and display text for elephant+wagon units | 23049397 | |
| In-game event | Official Linux build + patch 3 Finally got a native build for Linux running. It fixes the one frame input delay that Proton adds. Steam Deck still needs some work before I can declare it fully supported, mostly in the editors. UPDATE Post mounts patch 3: * leaderboard ui improvements * native linux build * wide scrollbars for Steam Deck * fixed conscript, its returning the queue, but bugs out when not started * conscripts wo… | 23015591 | |
| Game update | Post mount patch 2 UPDATE Change Log: * Fixed: hog and cat pens had the wrong models * I had forget to set proper wagon weights, making light wagons very slow * Maybe fixed worker units empty faction crash * Cities count their homes so the value don't drift * fixed: Worker Units refusing to die again (the xp protection algorithm was too aggressive) * Increased child food requirement 1 > 100 * fixed: conscript can… | 22972404 | |
| Game update | Post mount - patch 1 UPDATE Change Log: * Fixed the missing mithril sword option * Maybe fixed: at rare occasions the animal stockpile starts at zero | 22957320 | |
| In-game event | POST Mounts Update UPDATE Change Log: * Added growing food requirements for ai workerhut building * Ai may build larger cities * improved messages goto buttons * fixed: dark lord player had endless diplomacy * Remade the boss enter event to be placed much smarter * The story factions are placed closer to the player in large maps * added color to minimap enemy/ally * new mode: quick boss * new culture: Wheelwright… | 22947802 | |
| Game update | Mounts patch 1 UPDATE Change Log: * fixed: you can overwrite storage restrictions using the factionwide storage menu * Handspear is anti cavalry and have increased damage 10 > 15 * Improved weapon tooltip * fixed: combining dogs and single row units * fixed: mounted basilicas * fixed xbox stick crash * fixed building get position crash | 22901170 | |
| Major update | Mounts Update - with 12 million soldier options! Mounts update · Capture and breed animals, then use them as mounts! · Soldiers can be any combination of animals, weapons and equipment. · 40 new resources. · 30 new buildings. · A complete rebalance of the economy. · Steam Input and Steam Deck support. -See full change log below. Old saves will break If you want to finish your old game save, you can use the Steam version manager and roll back… | — | |
| Game update | Mini patch UPDATE * Fixed an empty pointer crash in soldier update | 22545478 | |
| Community | Capture and breed mounts Had to remake the start I came to the realization that players want to know where their resources come from. Some things are laughable obvious in hindsight. In the mounts update I randomly gave each city some starting resources, mostly animals. The idea was to add some more tactical asymmetry to the factions, plus I needed a starting point for the animal breeding. This just led to everyone aski… | — | |
| Game update | Settlers patch 10 Change log: * Fixed: faction will override stockpile settings on load * Fixed rare empty player city work crash * Fixed: could copy-build mines and locked buildings * Fixed rare empty faction on get gold | 22292808 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.