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DSS 2: War Industry›Events›Multiplayer Update
Major update

Multiplayer Update

DSS 2: War Industry · published 43 days ago · build 24697907

All eventsPlayers around this dateRead on Steam

DSS has become the world's largest peer-to-peer multiplayer game! “Don't do it!” - that was the advice I got from my programmer friends, but DSS is a game about dreaming big!

What do you say? Is it fun, or did I fly too close to the sun?!

Online Multiplayer

  • Co-op only. Friends only.

  • It uses a peer-to-peer network over the Steam API. No external servers are used.

  • Players can drop in or out at any time.

  • New players will have their own faction that will replace a bot.

  • Players can share resources with each other.

  • 64-player max limit.

  • Players can mix difficulty settings and casual/advanced controls, if you want to play with your children for example.

  • You can modify security settings at your own risk. 

  • Zero protection against cheating. 

  • The starting positions of players are not balanced.

  • The multiplayer will expose your IP address to other players.

  • It does not allow mixing of local and online multiplayer (might come later).

Other features 

  • Location pin - can be placed on the map as both a reminder to yourself and communication with other players.

  • Text chat.

  • Voice chat.

  • Gifted achievements - Players can send rewards to each other in multiplayer.
    (Not translated, since I still am considering to remove them)

  • You can send gold, cities and armies to other factions.

  • Plus other optimizations and polish.

Known issues

! Old saves will have some bot flag color drifting.

! Joining from a closed game doesn't work.

! Desync can make soldiers rotate for a moment on the spot.

Supporter DLC launch

Contains some time-exclusive content:

  • Social statues - high-five or insult your neighbours.

  • Skins for location pins, all for the wins.

What’s next?

I have started on the Map2.0 update. It is a big project that will consume up to a year of work. I made that map twelve years ago, and during the years added more and more ad-hoc solutions on top of it, until it now lacks any flexibility - so it’s time to rip it all out and start over.

To cover up the long wait, I will do a series of quality-of-life updates from my list of popular requests.
Hopefully you can forgive me for the lack of upcoming updates, but it will be worth it in the end, I promise!

More from DSS 2: War Industry

Other announcements

All events
DSS 2: War IndustryGame update1 Sep 2026Post multiplayer patch 3UPDATE Change log: * Fixed empty client player display crash * Fixed detail path out of bounds crash * Fixed empty player crash in count wars * Fixed multiplayer find tile crash * maybe fixed: client tuorial end crash * fixed another empty relation crashDSS 2: War IndustryGame update28 Aug 2026Post multiplayer patch 2UPDATE Fixed empty diplomacy relation crash in multiplayerDSS 2: War IndustryGame update27 Aug 2026Post multiplayer patch 1UPDATE * Fixed gold smelting * Added 5 fuel to gold smelting cost * Fixed faction index error crash on diplomacy * Remote player display is blocked until handover is complete * Handles failure to join, no available faction * fixed ui crash in battle lab