VonGarland Castle : Beyond Blood
Playing now
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Playing now
0+0 vs. yesterday
All-time peak
22 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Community Update: do we go full 2.5D folks? I’ve been cookin' and I need to run it by all of you. My original concept for this game was a 2.5D game that could freely swap into a 3rd-person perspective. I even tested a few rooms in the current build where you could move along the Z-axis, but after testing, I cut them because it just didn't feel right. My initial goal was for the "Metroid-ish" exploration to feel like Super Metroid / Metro… | — | |
| In-game event | new Button Mapping/Binding Hi all! got some stuff in the new build *you can now fully map player controls, hopefully this will help for folks using KBM who want full control over their layouts :) all in menu controls have been switched to Control(A button) Alt(B button) Shift(X button) Spacebar(Y button) from what I read on the internets this is on of the most standard layouts, so hope that works for when you are in menu… | — | |
| In-game event | Lots of new stuff! *Merchant shops now will update/change based on what chapter you are on(not every chapter change triggers this) *added a bunch more achievements for any Super Metroid fans, there is now a "Save the Animals" achievement, I won't spoil it, but I will say it is acquired during the obligatory self-destruct sequence that is in all RE and Metroid games and thus must be in this game lol *made Fowler b… | — | |
| Community | The end draws near getting very near to having a version of the game that can be fully played through! once it is "done" I will start adding in lots of extra stuff/make changes throughout and fix bugs as folks find them, but I just want to have a version the goes to the end first, then I can put the full focus on fine tuning. the last part will have one more big split choice event which I think will add to the fu… | — | |
| Major update | VonGarland Castle awaits... new build is up! you can now go beyond the mayor battle and into the castle. Things off the top of my head: *lots of Performance improvements in the first section of the game (runs at a good 35-38 fps on my older steam deck when testing) * 6 new puzzles *4 new mini bosses *2 new enemy types *new achievements! *new voice acting for Madison and the Crimson Duchess new unlockable items/power ups :… | — | |
| Game update | bug fixes *grenade getting put into crate was causing issues, thats fixed now *you can no longer aim gun while grenades are equipped/active *you can now jump off ladders by pressing B *if you try to mix powders and don't have room in your inventory you get a message telling you that *examine text now goes away when you move off an item or exit pause menu *few other small bugs corrected. more coming soon… | — | |
| Game update | small fixes + grenades added + wide screen option added! *added the option to change to ultra wide screen on the main menu, I tested a bunch, but if anyone with wide screen plays and finds spots where something is out of view or the camera is acting funny just let me know *grenades added, you can now find grenades hidden in some locations. (I am working on a new graphic for them in the pause menu, I know they look odd in the menu ATM) *small bug fixe… | — | |
| Game update | Added some more stuff added a new event which I was hoping to get in on launch day, but I ran out of time: I improved the look of the gas station and added a the new NPC "Janet" if you get to the gas station fast enough you can get the crescent key which gives you access to the crescent heights apartments. if you take too long to get there it instead runs a cutscene and you don't get the key. This is inspired by tha… | — | |
| Steam news | now in early access! Here we are, folks! The first part of the game is up; hopefully you can try it out and let me know what you think/what you'd like to see added/changed/etc. (and bugs of course) things you can unlock Ranged Weapons: Shotgun Klobb Machine Gun The revolver Melee Weapons: Crowbar Sword Battle Axe Alchemy Whip Vamp Powers: Dash Double Jump Psy-Powers (but really only at the very end) Costumes: Clair… | — | |
| Community | First chunk of game coming Sep 25th Here we gooooo! The first chunk of the game will be coming to early access on Sep 25th. Hopefully you'll all check it out and leave feedback. It is currently taking me around 2ish hours to test play through it, so there is a good amount of game/puzzles/enemies & bosses. but I definitely want to get people's feedback and then fine-tune the crap out of this section. Once that is done, I will add… | — | |
| Game update | more new stuff added to demo Hey all, along with some bug fixes added some new stuff to the demo (As always best to start with fresh file) *New NPC cut scene added into Plasmadine (following the rules of "first make it exist" I will try to get a better audio take soon, right now my voice acting is sub RE1 lol) *new Steve com link event added when you go up funicular for first time *New worm mini boss added *QuickTime music… | — | |
| In-game event | Split Choices Demo update! **as always I would advise starting a new game file in order to prevent bugs** Changes made in this version: *split Choices, just like it OG RE3 there are now points where you will get to make a choice between fighting a monster/running away/etc. depending on what you pick it will change the NPCs you meet and the items you might get. there are now 2 points in the demo where you mus… | — | |
| Game update | Small update you will need to start a new game file for the in-game Achievements *bug fixes *Added weapon upgrading to the shop (I think the pricing is ok, but maybe folks have thoughts on if anything should be cheaper/more expensive, still fine tuning sounds/etc. but it is barebones usable ATM. *new options menu UI, much clearer now *added in-game achievements to the game, you can view them in the options… | — | |
| In-game event | Mega update! Thanks everyone for playing over nextfest & leaving all the awesome feedback, just pushed a new version of the demo with a ton of stuff (I strongly advise starting a new game file, loading from a old file will likely cause bugs) NEW STUFF : *Boneheads have been overhauled, and now are more aggressive when you are in their area. when at a distance you can also shoot their knees to cause them to… | — | |
| In-game event | new update with bug fixes & improvements Hi All, I have been getting tons of great feedback from folks in the community, thanks so much everyone for playing and giving input, it has been super helpful and feels nice to have people other than myself assessing the game. here is a list of some of the things I've added to the latest update NEW STUFF *New boss music added *jump now has more weight to it. *adjust jump attack so it doesn't g… | — | |
| Game update | Auto Sprint added + more changes hi all, more bug fixes and changes, trying to get the demo tightened up, if you find anything you think needs changing or adjusting please feel free to post in the comments NEW STUFF *when you aim at explosive barrels the now show their blast range so you can stand at a safe distance *you can now toggle auto sprint from the options menu, if on then Ransom will start sprinting automatically if y… | — | |
| In-game event | Another Demo Update Got some new stuff into the main game / demo * new music has been added, the basic level track is new and when you enter a puzzle screen there is a new track. more new music tracks for enemies/safe areas/bosses are coming soon. * customize your control layout! ABXY LB LT RB BT buttons can now be mapped (button mapping is in the options menu on the title screen or by pressing select when in game… | — | |
| Game update | small update and other progress Just put up a new version of the demo *small Bug Fixes *Added drowning & air supply - now when you are under water you have an air meter and if it runs out you die. *the Captain now is out on the ship deck when the game starts and will talk if you get near him. I saw/heard from some players that they were missing that you could enter the ship so hopefully this will fix anyone missing that at th… | — | |
| Community | Demo update bug fixes localization and more! A new demo update is now live You should start a new file with this version, loading an old file may causes some issues, I am not 100% sure. so I would just start with a new save file. Things added after getting feedback : *added an extra crate in the lighthouse. *when you get a new jacket there is now a "NEW JACKET" alert in the pause menu to remind you to check it out *added extra save point… | — | |
| Steam news | The DEMO is now live First build of the demo is up! The demo includes the first chapter 4 Bosses 4 puzzles lots of pickups and enemies. lots of lore and easter eggs. 5 unlockable achievements I really hope people will post thoughts and feedback! I would love to know if I should make enemies and/or puzzles easier or harder and any other thoughts people have. also if you reach the chapter end you will see your stats… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.