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VonGarland Castle : Beyond BloodNewsThe Slog continues!
Community

The Slog continues!

VonGarland Castle : Beyond Blood · published 10 Apr 2026, 14:57 UTC

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It’s still coming!... albeit slowly. I’m still making headway on 1.1, but with everything I changed and added, I ended up biting off more than I realized. I needed to go back in and adjust and rewrite a lot more code than I first thought I would. :\[/p]But it’s getting there! I'm working on fine tuning the enemies and bosses at the moment. I decided since I was going back over the whole thing, I should try to fix up the lore a bit too. Most likely, I will cut Frank Fowler out altogether, as he feels a bit too much like a cheap Jack Krauser. Instead, I’m turning The Wolfer-X into more of a standalone character: “Shiver/The Wolfer-X.”

I'm not saying I’m making anything incredible here in terms of story, but I think it’ll jazz it up a bit! I'm also changing the first Zompire boss so he is a bit harder—plus, you might encounter him more than once now.

I also had to take a quick detour to get another game (My Only Heroes) I’m working on a bit further along so I can try to enter it into a fest. If you like roguelike deckbuilders, by all means, go wishlist and follow—it would help me out a lot!

Side note: Duke VonGarland is an unlockable card, as all my games must be connected and take place in the same realm, lol. All in all, though, I think it has a pretty fun gameplay loop; I’ve been enjoying testing it. I took some inspiration from Mission Mode in SoulCalibur for the Dreamcast because I really loved that mode back in the day.

In any case, MOH is more in order now, and I’m putting my focus back onto VCBB 1.1 so I can hopefully get it out pretty soon. Sorry for the hold up, folks!

Thanks as always for playing my games

Have an awesome day!

-Ash

Monster Robot Studios

-Games for Humans-

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Community24 Feb 2026Big update coming soon!Preview of the upcoming 1.1 version! Here are some of the larger changes coming: · new localization for english, Russian, German, French, Italian, Spanish, Portuguese, Turkish, Japanese and Chinese simplified · Massive Performance Boost: Much better area loading! I’ve got it running at a smooth 80–100 FPS during testing ATM, compared to the old build which usually ran at sub-20 FPS. · Overhaule…Major update30 Jan 20261.0 a go!1.0 is now live! The Mines track by Fredrik Rojas This is by no means the end; I still have plenty of things I plan to add and adjust. The goal of Early Access was to gather feedback while working toward a version that was playable from start to finish. We’ve reached that goal! You all provided loads of great feedback, and we made it to the finish line thanks to you. · For updates on fixes and…Community3 Jan 2026Community Update: do we go full 2.5D folks?I’ve been cookin' and I need to run it by all of you. My original concept for this game was a 2.5D game that could freely swap into a 3rd-person perspective. I even tested a few rooms in the current build where you could move along the Z-axis, but after testing, I cut them because it just didn't feel right. My initial goal was for the "Metroid-ish" exploration to feel like Super Metroid / Metro…