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VonGarland Castle : Beyond BloodNews1.0 a go!
Major update

1.0 a go!

VonGarland Castle : Beyond Blood · published 30 Jan 2026, 16:48 UTC

All newsPlayers around this dateRead on Steam

1.0 is now live!

The Mines track by Fredrik Rojas

This is by no means the end; I still have plenty of things I plan to add and adjust. The goal of Early Access was to gather feedback while working toward a version that was playable from start to finish. We’ve reached that goal! You all provided loads of great feedback, and we made it to the finish line thanks to you.

  • For updates on fixes and additions, I post them here

  • If you run into bugs, please post them here

I don’t want to give too much away, but I am currently working on a New Game+ mode. Once you start a second run, it will change or add new elements to the story! More new music will also be arriving in the coming weeks.

Right now, I estimate a single playthrough will take anywhere from 7–12 hours. As more players complete the game, we’ll get a clearer idea of the average playtime. If you're speedrunning, you can likely clear it in under 2 hours, but that requires knowing exactly where everything is!

You guys were also right about the 3D front. I’ve started plotting out the 3D "VonSequel." I’ll post more news on that soon, but I want to keep tinkering with VCBB for now.

Thanks everyone for the incredible feedback and help. Knowing people are playing and having fun is what keeps me going!

More soon, – Ash

More from VonGarland Castle : Beyond Blood

Other announcements

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Community10 Apr 2026The Slog continues!It’s still coming! ... albeit slowly. I’m still making headway on 1.1, but with everything I changed and added, I ended up biting off more than I realized. I needed to go back in and adjust and rewrite a lot more code than I first thought I would. :\\ But it’s getting there! I'm working on fine tuning the enemies and bosses at the moment. I decided since I was going back over the whole thing, I…Community24 Feb 2026Big update coming soon!Preview of the upcoming 1.1 version! Here are some of the larger changes coming: · new localization for english, Russian, German, French, Italian, Spanish, Portuguese, Turkish, Japanese and Chinese simplified · Massive Performance Boost: Much better area loading! I’ve got it running at a smooth 80–100 FPS during testing ATM, compared to the old build which usually ran at sub-20 FPS. · Overhaule…Community3 Jan 2026Community Update: do we go full 2.5D folks?I’ve been cookin' and I need to run it by all of you. My original concept for this game was a 2.5D game that could freely swap into a 3rd-person perspective. I even tested a few rooms in the current build where you could move along the Z-axis, but after testing, I cut them because it just didn't feel right. My initial goal was for the "Metroid-ish" exploration to feel like Super Metroid / Metro…