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VonGarland Castle : Beyond BloodNewsmore new stuff added to demo
Game update

more new stuff added to demo

VonGarland Castle : Beyond Blood · published 22 Aug 2025, 13:59 UTC

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Hey all,

along with some bug fixes added some new stuff to the demo

(As always best to start with fresh file)

*New NPC cut scene added into Plasmadine (following the rules of "first make it exist" I will try to get a better audio take soon, right now my voice acting is sub RE1 lol)

*new Steve com link event added when you go up funicular for first time

*New worm mini boss added*QuickTime music added (when split choices are running)*New Save Room music added 

*added new main menu screen

*added Portuguese text to the intro, (just discovered that was missing the other day)

*Bug Fixes

should be rolling into early access soon, I have a good chunk of game/bosses/puzzles beyond what the demo has now. more updates coming shortly :)

as always please wishlist and follow

-Ash

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Community10 Apr 2026The Slog continues!It’s still coming! ... albeit slowly. I’m still making headway on 1.1, but with everything I changed and added, I ended up biting off more than I realized. I needed to go back in and adjust and rewrite a lot more code than I first thought I would. :\\ But it’s getting there! I'm working on fine tuning the enemies and bosses at the moment. I decided since I was going back over the whole thing, I…Community24 Feb 2026Big update coming soon!Preview of the upcoming 1.1 version! Here are some of the larger changes coming: · new localization for english, Russian, German, French, Italian, Spanish, Portuguese, Turkish, Japanese and Chinese simplified · Massive Performance Boost: Much better area loading! I’ve got it running at a smooth 80–100 FPS during testing ATM, compared to the old build which usually ran at sub-20 FPS. · Overhaule…Major update30 Jan 20261.0 a go!1.0 is now live! The Mines track by Fredrik Rojas This is by no means the end; I still have plenty of things I plan to add and adjust. The goal of Early Access was to gather feedback while working toward a version that was playable from start to finish. We’ve reached that goal! You all provided loads of great feedback, and we made it to the finish line thanks to you. · For updates on fixes and…