Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
VonGarland Castle : Beyond BloodNewsAuto Sprint added + more changes
Game update

Auto Sprint added + more changes

VonGarland Castle : Beyond Blood · published 16 May 2025, 18:01 UTC

All newsPlayers around this dateRead on Steam


hi all, more bug fixes and changes, trying to get the demo tightened up, if you find anything you think needs changing or adjusting please feel free to post in the comments

NEW STUFF

*when you aim at explosive barrels the now show their blast range so you can stand at a safe distance

*you can now toggle auto sprint from the options menu, if on then Ransom will start sprinting automatically if you keep moving

*Crank is now found in the Plasmadine office, you can no longer access the lighthouse in the first chapter/demo, I did this to tighten up both the main game and demo, and make the pacing better (hopefully).
lighthouse + boss will now be in a later chapter and I am making the lighthouse much bigger/more complex

*you can now activated what will be the waypoints / fast travel in the main game, you can't actually use them until later in the game tho, so you can just turn them on right now

*it is now possible (in the demo) to find the fabric store key and unlock the costume that is a obvious nod to RE2 Claire

*gas station boss now shows HP triggers boss music

*if you pause while Steve is talking to you the dialogue will pause

*made the office puzzle cabinet a bit easier, when you press left or right it spins in set amounts now, I think it was not forgiving enough the way I had it before.

*little bug fixes

*new musics added, the game has a base track and when you enter some areas or get near enemies other layers of the music trigger in on top of the base layer

Thanks as always
Please wishlist & follow
-Ash

More from VonGarland Castle : Beyond Blood

Other announcements

All news
Community10 Apr 2026The Slog continues!It’s still coming! ... albeit slowly. I’m still making headway on 1.1, but with everything I changed and added, I ended up biting off more than I realized. I needed to go back in and adjust and rewrite a lot more code than I first thought I would. :\\ But it’s getting there! I'm working on fine tuning the enemies and bosses at the moment. I decided since I was going back over the whole thing, I…Community24 Feb 2026Big update coming soon!Preview of the upcoming 1.1 version! Here are some of the larger changes coming: · new localization for english, Russian, German, French, Italian, Spanish, Portuguese, Turkish, Japanese and Chinese simplified · Massive Performance Boost: Much better area loading! I’ve got it running at a smooth 80–100 FPS during testing ATM, compared to the old build which usually ran at sub-20 FPS. · Overhaule…Major update30 Jan 20261.0 a go!1.0 is now live! The Mines track by Fredrik Rojas This is by no means the end; I still have plenty of things I plan to add and adjust. The goal of Early Access was to gather feedback while working toward a version that was playable from start to finish. We’ve reached that goal! You all provided loads of great feedback, and we made it to the finish line thanks to you. · For updates on fixes and…