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VonGarland Castle : Beyond BloodNewsnow in early access!
Steam news

now in early access!

VonGarland Castle : Beyond Blood · published 25 Sep 2025, 14:31 UTC

All newsPlayers around this dateRead on Steam

Here we are, folks! 

The first part of the game is up; hopefully you can try it out and let me know what you think/what you'd like to see added/changed/etc. (and bugs of course)things you can unlock

Ranged Weapons:

Shotgun KlobbMachine Gun

The revolver

Melee Weapons:

CrowbarSwordBattle Axe

Alchemy Whip

Vamp Powers:

Dash Double Jump Psy-Powers (but really only at the very end)

Costumes:

Claire's RE2 outfit Jill's Nemesis outfit Cowgirl outfit the berettactical gear

Abobette :

Added lots more shop points featuring Abobette from the OG VonGarland game

Changed from the demo :

there is a new section I added that is now between the funicular and Wolfer-X battle which I think is pretty fun :)

Split paths 

Depending on if you fight the Wolfer-X, it will change the path you take; it still ends at the same point, but it will adjust where you go/who you meet.

Voices:

Sorry in advance, my voice acting is never going to cut it i don't think lol, but I hope, depending on sales, that I will be able to get more voices switched out for real voice actors rather than me with voice-changing effects. (hopefully for the next chunk added in Oct)I'd love to hear feedback about everything, but I definitely would like to know people's thoughts on map markers showing where to go; they do that in modern games, so I COULD add it. but the classics didn't tell (YELLOW PAINT!!!) You, and I kind of like that, so I'd love to know if people find it easy enough to figure out where they should be going/what they should be doing without any extra hand-holding. If you have a chance, try it out, tell your friends, drop a review; it allllll helps.

and thanks for much for all the support thus far!

Thanks, everyone! Talk soon.-Ash

More from VonGarland Castle : Beyond Blood

Other announcements

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Community10 Apr 2026The Slog continues!It’s still coming! ... albeit slowly. I’m still making headway on 1.1, but with everything I changed and added, I ended up biting off more than I realized. I needed to go back in and adjust and rewrite a lot more code than I first thought I would. :\\ But it’s getting there! I'm working on fine tuning the enemies and bosses at the moment. I decided since I was going back over the whole thing, I…Community24 Feb 2026Big update coming soon!Preview of the upcoming 1.1 version! Here are some of the larger changes coming: · new localization for english, Russian, German, French, Italian, Spanish, Portuguese, Turkish, Japanese and Chinese simplified · Massive Performance Boost: Much better area loading! I’ve got it running at a smooth 80–100 FPS during testing ATM, compared to the old build which usually ran at sub-20 FPS. · Overhaule…Major update30 Jan 20261.0 a go!1.0 is now live! The Mines track by Fredrik Rojas This is by no means the end; I still have plenty of things I plan to add and adjust. The goal of Early Access was to gather feedback while working toward a version that was playable from start to finish. We’ve reached that goal! You all provided loads of great feedback, and we made it to the finish line thanks to you. · For updates on fixes and…