Cataclysm: The Last Generation
Playing now
15−3 vs. yesterday
23%of peak
All-time peak
65Feb 2026
Playing now
15−3 vs. yesterday
All-time peak
65Feb 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Updates 8-29-2026 Added the electric spanner. This is an autolearned recipe for a homemade mod which helps you cock your crossbow if you are not strong enough to use it, reducing the weapon's strength requirement by 4. The device uses lithium batteries and must be switched on (activate your crossbow) to work. It will not fit on the heavy, pistol, or latchet crossbow, as these all use nonstandard cocking methods.… | 25014010 | |
| Game update | One more quick update 8-25-2026 I was going to wait a few days like usual, but there was another old crafting group entry that was throwing the same bearing error message I already fixed 3 times today. So I may as well push this now so I can get that fixed. · Fully rebalanced acid resistances and damage to items from different acid effects. This should now behave much closer to what was always intended with TLG's acid. Rememb… | 24932957 | |
| Game update | 8-25-2026 hotfix but actually this time Due to my intelligence and skill, I accidentally didn't properly apply the fixes in the last hotfix. Now they're fixed but actually. These were: · Fixed an error related to the removed bearing ball recipe. · Fixed an error related to "junkfood_allergen". Both of these errors were harmless, but annoying. · Removed the large adjustable wrench from the game. This wrench didn't really do anything s… | 24930455 | |
| Game update | Hotfix 8-25-2026 Fixed an error related to the removed bearing ball recipe. · Fixed an error related to "junkfood_allergen". Both of these errors were harmless, but annoying. · Removed the large adjustable wrench from the game. This wrench didn't really do anything special and wasn't a pipe wrench like apparently everyone thought, so it wasn't even a decent weapon, just an unnecessary variation on a common item. | 24926339 | |
| In-game event | Updates 8-24-2026 NPCs now know if they are vitamin deficient, and they will take vitamins or eat foods that contain necessary vitamins to fix this if they have access to them. This system isn't perfect, and NPCs that are surrounded by tasty food that doesn't have vitamins might prioritize eating that over healthier options. This game takes place in America so that might not be a problem. · NPCs will make an edu… | 24922114 | |
| In-game event | Updates 8-22-2026 Because guns are dangerous, monsters which can shoot them ought to behave in a predictable manner. Therefore, monster special attacks that use guns are now standardized as follows: Grabbing, being grabbed, being blinded, being disarmed, being downed, being webbed, or having the maimed arm effect will prevent all monsters from using guns or similar attacks like crossbows and thrown rocks. Not al… | 24877985 | |
| In-game event | Updates 8-19-2026 Climbing up trees is now a proper climb check, looking at your weight, your athletics skill, your limb scores, et cetera. You can fail, and it's not the easiest climb to make. · Climbing up ladders, both deployable and fixed, is also a climb check. Ladders are very easy to climb, so you shouldn't have too many issues with those. · You can no longer climb basically anything besides stairs with y… | 24834775 | |
| In-game event | Updates 8-18-2026 Several fungal zombies had incorrectly set up special attacks, not for their fungal moves but for basic things like biting and scratching and grabbing. This has been fixed. · Fungal spiders can inject you with a fungal infection. · Learning the swimming proficiency is now ten times faster. · Bears and zombears of all kinds now have a knockdown attack. · Skeletal zombears are now quite a bit slo… | 24791073 | |
| In-game event | Updates 8-15-2026 Adjusted the chance for projectiles to hit items in a tile. Previously, this was purely based on the items' volume. Now, dispersion comes into play, and more accurate shots will be more likely to hit items. The main result of this is that if you want to waste a lot of grenades or ammo, you can use them to pulp corpses, provided they do enough damage, but also random items may get damaged more o… | 24759038 | |
| In-game event | Updates 8-12-2026 Updated and fixed the ledge view math, it now behaves much more consistently on all Z levels. · Monsters can now see down over ledges. Players still cannot see up onto ledges from below, this is coming. · Treetops you aren't standing on once again block your view of areas beyond them, meaning that climbing a tree in the forest may afford you a better vantage point but it does not make you into… | 24688150 | |
| In-game event | Updates 8-9-2026 Added two new hairstyles: twintails (long miku tails) and shag, which is like a choppy 80s style cut. · Redrew the mullet and side shave (formerly "long punk") hairstyles in all 10 colors to better conform to visual standards. · All 27 hairstyles are now visually represented in-game for male and female characters, and correctly come in all 10 available colors. · Renamed several hairstyles to ma… | 24644173 | |
| In-game event | Updates 8-7-2026 Hordes now properly display on the overmap. You can disable this while looking at the map by pressing H. Remember that a horde does not mean "there are zombies here", it means "there is a group of zombies here and they are moving around." So like they're actually out on "patrol" instead of just milling around waiting for something to happen. Hordes can form and disperse for a variety of reasons… | 24608855 | |
| In-game event | Updates 8-3-2026 Faction camps have been deprecated since the game forked, and while it was technically possible to begin some of the constructions, many would dead-end halfway through for no apparent reason. Almost all faction camp functionality now exists in zones or craft orders, so now it's time to delete the ~32,000 lines of unused code and json making up this very old system. The only part of it which rem… | 24539509 | |
| Game update | Hotfix 8-1-2026 Opening and closing gates with a mechanical winch is now allowed in NPC settlements. · The intercom will no longer make Hub 01 angry if you interact with it. · The Tacoma guys are always there and do not magically appear when you take the job from Smokes to go find them. If you don't see them, try pulling the winch. They're in the garage! · Horses kick significantly harder. · Reduced day vision… | 24513645 | |
| In-game event | Updates 8-1-2026 Added the Gun Control mod, which massively reduces the number of guns and to a lesser extent ammo in the world, along with locations like gun stores where you'd frequently find the things, and military vehicles like APCs and humvees which have powerful guns mounted to them. The point of this mod is not to fully remove guns, but to make them extremely rare and valuable, and might be useful to pl… | 24506621 | |
| In-game event | Updates 7-29-2026 Fixed and improved cigarette code and the nicotine effect. Focus gains are now properly capped, and smoking should much more easily get you to nicotine buzz and basically never get you to nicotine overdose unless you just keep lighting them. · Humans who zombify are no longer dissectable for human samples. · Flesh cocoons and slimes will no longer leave samples on death. Amalgamations are not i… | 24461766 | |
| In-game event | Updates 7-27-2026 Extracted the English game text to the translation files, so translators can now once again work on the game. · 已将英文游戏文本提取到翻译文件中,因此翻译人员现在可以再次开始翻译游戏。 · Извлёк английский игровой текст в файлы переводов, поэтому переводчики снова могут работать над игрой. · Fixed a longstanding issue which was causing monsters to not make footstep sounds at the correct volume. It is now much easier to detect wher… | 24425815 | |
| Game update | Hotfix 7-27-2026 Fixed an issue with the basic zombie tile displaying incorrectly. · Fixed a longstanding issue that was improperly re-randomizing tile variations for furniture and some other types of tiles when you moved around. · Fixed a crash when examining guns in your inventory under certain circumstances. · The NECC shopkeeper should properly restock once a week now. | 24407371 | |
| In-game event | Updates 7-26-2026 Creatures who are downed or prone now have their tile rotated ninety degrees to indicate this fact. A few monsters (mostly bugs and frogs) will instead flip upside-down as that looks funnier and that is my primary motivation here, though every effect we can visually represent without a popup icon is a plus. · Audited requirements for a ton of constructions. Many of these now require Mechanics,… | 24404031 | |
| In-game event | Updates 7-25-2026 Dakin's solution now gives 10 units when crafted and has the same volume and weight as salt water, so that when it decays into such it does not magically increase in size tenfold. · Posture now grants a bonus to aim speed caps based on gun weight. The bonus is 20% while crouching, 60% while prone, and 100% if the gun has a bipod and you're in a spot where you can use it. This is NOT a bonus to… | 24386762 | |
| In-game event | Updates 7-24-2026 Aim speed now takes your weapon's length, weight, and volume into account more than it previously did. Long weapons are penalized when adjacent to a wall or inside a vehicle, weapon volume is compared to your size category, and weight is checked against your lifting strength and stamina. · Adjusted the scaling of aim speed. It remains about as fast as ever when the aim bar is low, but as it fil… | 24370327 | |
| In-game event | Updates 7-21-2026 Fixed a bug from way back before we even forked which was causing guns to be ten times less accurate than intended. This didn't matter much at the ranges you typically used guns in DDA, but since we've significantly increased the range on basically all guns and bows, it had become quite clear that there was an issue. Now that this is fixed, it's actually possible to shoot birds and deer from ve… | 24322837 | |
| In-game event | Updates 7-18-2026 In addition to today's updates I wanted to post a quick message to players using translations: I know a lot of the game's text has been changing recently on the English side, which is probably making more and more English pop up in your game. I made some changes to how the scripts for extracting the game text work in order to fix some annoying errors, but now those scripts aren't compatible wit… | 24273997 | |
| Game update | Hotfix 7-16-2026 Fixed an error message related to LMOE shelters that was popping up for some players when loading a save. | 24234633 | |
| In-game event | Updates 7-15-2026 Added a new location, the industrial pig farm. This is a globally unique (one per world!) map created by @doomguy4 which I added some spice to with some enemies and a new item that helps fix an issue that's been around for years. I'll say no more for the sake of spoilers, but do show up armed. You do not need to create a new world to find this place, it'll generate somewhere in your world as yo… | 24218340 | |
| In-game event | Updates 7-14-2026 Modular guns, such as the M4A1 carbine, can now be installed on vehicle turrets. They will retain the stats of whatever receiver you had installed on them. Other gun mods, like sights, grip, etc. will still be removed and returned to your inventory when the gun is installed on the turret mount. In a perfect world, you'd just be able to stick the thing on there with all the mods and it would ign… | 24201000 | |
| In-game event | More Updates 7-12-2026 Cigarettes weren't working right because some code from a backport got mixed into their function. This has been fixed, and additionally some improvements have been made to the rate at which they give you nicotine. · Cigarettes and other smokables will now not always create a fire when dropped in a flammable tile, there's a random roll based on the tile's flammability instead. · Artifacts have h… | 24178771 | |
| In-game event | Updates 7-12-2026 Added 2 or 3 tiles of range to most ammo types in the game, excepting those which already shoot very far. · Arrows got this buff, crossbow bolts did not. · Crude wooden arrows and bolts got a buff because unfletched arrows actually fly farther, though less accurately. · Cannonballs shoot like 20 tiles farther now. · Slightly adjusted blunderbuss damage. Blunderbuss shot has an extra pellet now,… | 24169214 | |
| In-game event | Updates 7-7-2026 Fixed a longstanding issue where moving from a low ramp to a low ramp tile, or an upper ramp to an upper ramp tile would move you up or down the ramp, rather than just sidelong like you probably intended. · Fixed a minor issue with zombie movement calculation that was truncating move cost remainders instead of rounding up, allowing for very rare irregularities in some zombies' move speed. · Act… | 24100012 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.