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Cataclysm: The Last GenerationNewsUpdates 7-7-2026
In-game event

Updates 7-7-2026

Cataclysm: The Last Generation · published 8 Jul 2026, 00:14 UTC · build 24100012

All newsPlayers around this dateRead on Steam
  • Fixed a longstanding issue where moving from a low ramp to a low ramp tile, or an upper ramp to an upper ramp tile would move you up or down the ramp, rather than just sidelong like you probably intended.

  • Fixed a minor issue with zombie movement calculation that was truncating move cost remainders instead of rounding up, allowing for very rare irregularities in some zombies' move speed.

  • Activating a washboard, sponge, scrub brush, or dish towel opens the washing menu. These items are still not required, and activating soap still works, but this should help prevent some confusion.

  • Creatures who are frightened by sound are now only frightened by sounds above volume 15, and there is a cooldown of up to 10 seconds on the fear this causes. If a new sound is louder than the one which caused the cooldown, it will override it.

  • Noise emitters are now volume 50 instead of volume 30. This is louder than most characters can shout, but quieter than a car horn or gunshot.

  • The check for hearing loss caused by loud sounds now treats outdoor sounds as 20% quieter. This means that firing a gun indoors is more likely to deafen you and will impair hearing for longer than firing one outdoors.

  • Indoor sounds are now treated as 20% quieter for the purpose of attracting hordes. Firing a gun on the street is obviously going to draw more heat than firing one inside a house.

  • Fixed a rare(ish) crash caused by birds checking line of sight above treetops. This crash would have most commonly manifested as the occasional crash while the player passed a lot of time in their base during the day.

  • Meadows now have proper tiles on MSX's map.

  • @aattss submitted a fix to how drugs and addictions affect a character's ability to fall asleep.

  • Added tiles from @Goodgulf_PL for all types of spilled mutagen and infusion.

  • Added tiles from @Drawsstuff for the Jitte and Kris (on ground and wielded), Sai (on ground and wielded, this one's an edit I made of Drawsstuff's jitte), golf tee, malted milk balls, aluminum tent pole, plastic pail, and air jack.

More from Cataclysm: The Last Generation

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In-game event11 Sep 2026Updates 9-11-2026Any armor item can now be a replica, just like melee weapons. Replica armor is clearly named and labeled, and has 66% the protection values of regular armor. · Replaced all of the budget steel/fake chain and plate armor found in mansions and museums with replica armor. · Added code to ensure that replica items maintain their replica status even when transforming, as in the case of loosening a c…In-game event8 Sep 2026Updates 9-8-2026Weapon-only styles like Niten Ichi-Ryu were failing to use the basic unarmed techs (kick, punch, headbutt) when a character was unarmed, resulting in said character failing to learn unarmed or benefit from extra damage from worn items. This has been fixed. · Several musical instruments were obnoxiously good armor when worn. This is no longer the case. · The bone flute is less entertaining than…In-game event3 Sep 2026Updates 9-2-2026Movement modes no longer work in deep water. You are swimming, there's not much to be said about your posture beyond that. In the future it might make sense to have fast swimming ("running") vs regular swimming ("walking"), but the movement modes as they currently exist are not able to properly model that as swimming uses totally different code. · A broken leg will only cause you to fall over i…