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Cataclysm: The Last GenerationNewsMore Updates 7-12-2026
In-game event

More Updates 7-12-2026

Cataclysm: The Last Generation · published 13 Jul 2026, 06:49 UTC · build 24178771

All newsPlayers around this dateRead on Steam
  • Cigarettes weren't working right because some code from a backport got mixed into their function. This has been fixed, and additionally some improvements have been made to the rate at which they give you nicotine.

  • Cigarettes and other smokables will now not always create a fire when dropped in a flammable tile, there's a random roll based on the tile's flammability instead.

  • Artifacts have had their caps lowered for some of their crazier modifiers. Like no you cannot get double HP or a 75% reduction to dispersion because you have a cube in your pocket.

  • Worldgen UI was still acting like there were sliders when there have not been sliders for a long time. The finalize button has been fixed and the UI cleaned up. You can still edit the remaining worldgen options with the s key as indicated in the worldgen menu.

  • Fixed an issue where chewing gum and cigarettes were not appearing in the (E)at menu.

  • Deleted the use_action for chewing gum, which did not do anything at all. You just (E)at it now.

  • Fixed an issue where liquid soap was not appearing in the (a)ctivate menu.

  • Significantly increased the amount of fatigue sleep deprivation periodically adds, as people were still reporting getting "stuck in sleep deprivation".

More from Cataclysm: The Last Generation

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In-game event11 Sep 2026Updates 9-11-2026Any armor item can now be a replica, just like melee weapons. Replica armor is clearly named and labeled, and has 66% the protection values of regular armor. · Replaced all of the budget steel/fake chain and plate armor found in mansions and museums with replica armor. · Added code to ensure that replica items maintain their replica status even when transforming, as in the case of loosening a c…In-game event8 Sep 2026Updates 9-8-2026Weapon-only styles like Niten Ichi-Ryu were failing to use the basic unarmed techs (kick, punch, headbutt) when a character was unarmed, resulting in said character failing to learn unarmed or benefit from extra damage from worn items. This has been fixed. · Several musical instruments were obnoxiously good armor when worn. This is no longer the case. · The bone flute is less entertaining than…In-game event3 Sep 2026Updates 9-2-2026Movement modes no longer work in deep water. You are swimming, there's not much to be said about your posture beyond that. In the future it might make sense to have fast swimming ("running") vs regular swimming ("walking"), but the movement modes as they currently exist are not able to properly model that as swimming uses totally different code. · A broken leg will only cause you to fall over i…