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Cataclysm: The Last GenerationNewsUpdates 7-26-2026
In-game event

Updates 7-26-2026

Cataclysm: The Last Generation · published 27 Jul 2026, 00:51 UTC · build 24404031

All newsPlayers around this dateRead on Steam
  • Creatures who are downed or prone now have their tile rotated ninety degrees to indicate this fact. A few monsters (mostly bugs and frogs) will instead flip upside-down as that looks funnier and that is my primary motivation here, though every effect we can visually represent without a popup icon is a plus.

  • Audited requirements for a ton of constructions. Many of these now require Mechanics, and in fact this is now the best and easiest way to learn mechanics when you don't have any skill. Find a long rope and start setting up hoists! Note that in some cases, commonly-used items like smoking racks now require significantly more skill to put together.

  • Updated all skill descriptions (visible in chargen or the @ menu) with updated information and a couple of gameplay hints.

  • The chargen screen now shows detailed text descriptions of each of the four stats, rather than just a bunch of bullet points about them.

  • Added a new(it was already in the repo, just unused) variant tile for acidic zombies.

  • Removed a bunch of leftover wind turbine stuff, because people kept beelining for them. They aren't in the game and won't be re-added until I've been able to rework how they function as appliances.

  • Renamed "flesh golem" to "protean giant" and rewrote its description. Updated the description for the jabberwock, and made creatures of that faction no longer hostile to one another.

  • Slightly reduced the number of creatures that spawn at the jabberwock mass grave.

  • Gave jabberwocks and protean giants a bit of dodge skill.

  • Fleshy shamblers are now smaller and weaker.

  • Monsters will no longer display status effect icons for dirty wounds or infections. These have never applied to monsters, and their tiles saying otherwise was a bug exposed by the addition of said tiles.

  • Reviveable zombie corpses no longer decay. This fixes an issue where extremely damaged (but not pulped) corpses could rot away before reviving.

  • Frozen zombies now properly pause their revive timer while frozen, so they will be less likely to pop up as soon as they thaw. Note that it usually takes quite a while for a human-sized corpse to freeze, so there may not be too much of a difference in practice.

  • Mi-go corpses now take an appropriately long time to decay.

  • The bodygraph ASCII art has been removed from the item info panel. This art was not sustainable as we add a bajillion mutant limbs and I never liked it anyway. Cleaner UI means more informed players!

  • Farm hayfields now have an overmap tile in MSX.

  • @Green Jelly fixed an issue where pet stores and similar areas were spawning wild and not domestic rabbits.

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In-game event11 Sep 2026Updates 9-11-2026Any armor item can now be a replica, just like melee weapons. Replica armor is clearly named and labeled, and has 66% the protection values of regular armor. · Replaced all of the budget steel/fake chain and plate armor found in mansions and museums with replica armor. · Added code to ensure that replica items maintain their replica status even when transforming, as in the case of loosening a c…In-game event8 Sep 2026Updates 9-8-2026Weapon-only styles like Niten Ichi-Ryu were failing to use the basic unarmed techs (kick, punch, headbutt) when a character was unarmed, resulting in said character failing to learn unarmed or benefit from extra damage from worn items. This has been fixed. · Several musical instruments were obnoxiously good armor when worn. This is no longer the case. · The bone flute is less entertaining than…In-game event3 Sep 2026Updates 9-2-2026Movement modes no longer work in deep water. You are swimming, there's not much to be said about your posture beyond that. In the future it might make sense to have fast swimming ("running") vs regular swimming ("walking"), but the movement modes as they currently exist are not able to properly model that as swimming uses totally different code. · A broken leg will only cause you to fall over i…