Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cataclysm: The Last GenerationNewsHotfix 8-1-2026
Game update

Hotfix 8-1-2026

Cataclysm: The Last Generation · published 1 Aug 2026, 23:01 UTC · build 24513645

All newsPlayers around this dateRead on Steam
  • Opening and closing gates with a mechanical winch is now allowed in NPC settlements.

  • The intercom will no longer make Hub 01 angry if you interact with it.

  • The Tacoma guys are always there and do not magically appear when you take the job from Smokes to go find them. If you don't see them, try pulling the winch. They're in the garage!

  • Horses kick significantly harder.

  • Reduced day vision radius for horses, moose, bats, and deer, to bring them in line with how mesopic works for the player. This should make them easier to hunt, but your mileage may vary.

  • Gave deer and horses the GOODHEARING flag.

  • Fewer healthy horses at horse farms.

  • Grits no longer triple the nutritional value of cornmeal.

  • A bunch of stuff that isn't made of wheat is no longer made of wheat.

  • Feral humans now have manually applied difficulty to represent how dangerous their attacks are. This should make it easier to realize that a feral axe murderer is a huge threat, and easier to distinguish different types of feral security guards.

More from Cataclysm: The Last Generation

Other announcements

All news
In-game event11 Sep 2026Updates 9-11-2026Any armor item can now be a replica, just like melee weapons. Replica armor is clearly named and labeled, and has 66% the protection values of regular armor. · Replaced all of the budget steel/fake chain and plate armor found in mansions and museums with replica armor. · Added code to ensure that replica items maintain their replica status even when transforming, as in the case of loosening a c…In-game event8 Sep 2026Updates 9-8-2026Weapon-only styles like Niten Ichi-Ryu were failing to use the basic unarmed techs (kick, punch, headbutt) when a character was unarmed, resulting in said character failing to learn unarmed or benefit from extra damage from worn items. This has been fixed. · Several musical instruments were obnoxiously good armor when worn. This is no longer the case. · The bone flute is less entertaining than…In-game event3 Sep 2026Updates 9-2-2026Movement modes no longer work in deep water. You are swimming, there's not much to be said about your posture beyond that. In the future it might make sense to have fast swimming ("running") vs regular swimming ("walking"), but the movement modes as they currently exist are not able to properly model that as swimming uses totally different code. · A broken leg will only cause you to fall over i…