Stratus: Battle for the Sky
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Stratus — Thunder and Rain: New Testing Build Now Live on Steam After a week of dealing with the Steam Pipe issue, I’m happy to say it has finally been resolved . As suspected, the issue was on Steam’s end rather than with the Stratus build itself. Today, we’re pleased to announce that a new testing build has been pushed to Steam’s Testing Branch! 🌧️ Rain Faction · Rain Beast Spawn Pool can now be constructed. · Rain Beast Spawn Pool now correctly spawns R… | — | |
| Game update | Stratus Feature Update – Sun Barricades Stratus Development Update – Core Mechanics Patch Over the past week, the Stratus Development team has been busy, and today we're rolling out a new patch update with several new core Stratus mechanics now working in-game. 1. Sun Barricades Sun Barricades can now correctly spawn Sun Beams between connected barricade units and dynamically update the beams depending on their direction and configur… | — | |
| Game update | Stratus Development Update – Wind Archer Networking Complete Another major multiplayer milestone has been reached! After an extensive review of the Wind Archer attack system over the last night and into this morning, we've successfully completed the networking overhaul for the unit. The Wind Archer is now fully functional in multiplayer, with its combat behavior correctly synchronized across all connected players. Key Improvements · Enemy Tracking: Wind… | — | |
| In-game event | Stratus Development Update – Major Navigation & Construction Improvements Stratus Development Update Over the past few days, we've implemented a wide range of code improvements and bug fixes that continue to enhance the stability and overall gameplay experience in Stratus . Production Bolt & Navigation Improvements We've completely reworked the production bolt navigation system and updated the navigation mesh generation. This resolves an issue where production bolts… | — | |
| Game update | Stratus Development Update – Air Combat & Multiplayer Progress Over the past week, we have made significant progress implementing and debugging both the air unit spawners and airborne attack units. This marks another major milestone toward completing Stratus' multiplayer combat systems and brings aerial warfare one step closer to its final form. Air Unit Spawner Improvements Air unit spawners have now been fully reworked and are functioning reliably in mul… | — | |
| Game update | Stratus Dev Update – Combat Implementation Stratus Dev Update – Combat Implementation Over the past week, we have made major progress debugging the attack code for multiplayer network play and have successfully accomplished the following: Sun Cannon Improvements · Sun Cannons produced from the Sun Workshop now correctly rotate and attack stationary units, buildings, and moving units that enter their attack radius. · Sun Cannons now corr… | — | |
| Game update | Stratus Patch Update! bridging placement restrictions and mana pool control Stratus Patch Update Over the past few days, we have continued refining the bridge system and have implemented several important improvements: Bridge System Updates · Bridges can no longer be constructed from another player's bridge network unless the new section is also connected to your own bridge network, allowing players to fill legitimate gaps in existing routes. · Bridge construction is n… | 23714021 | |
| Game update | Stratus Patch update! Further Bridge erosion fixes Stratus Testing Build Patch Update Following extensive review and multiplayer playtesting over the past several days, we successfully identified and resolved the remaining bridge erosion replication issues affecting the current testing build. After narrowing down the root cause, we have now deployed a new patch that fully addresses bridge erosion synchronization across the network. Patch Fixes… | — | |
| In-game event | Stratus: bridge segment erosion system Stratus Test Build Update – Bridge Erosion System Improvements Over the past several days, development has been focused on further expanding and refining the bridge erosion system. A new patch has now been deployed to the testing build featuring the following improvements: Bridge System Updates 1. Erosion Logic Improvements · Bridge erosion now only occurs on unlinked bridge sections. · Section… | 23557876 | |
| Game update | Stratus Spot Test Build – Bug Fix Patch Update / Building Salvage Stratus Spot Test Build – Bug Fix Patch Update A new bug fix patch has been deployed for the latest Stratus spot test build, focusing on gameplay usability, UI replication improvements, and structure management systems. New Temple Salvage System Temples now include a functional Salvage button. If testing confirms the new salvage system is stable across all multiplayer sessions, the same functio… | — | |
| Game update | Stratus Testing Build – Patch Update Stratus Testing Build – Patch Notes The latest testing build includes several important fixes focused on multiplayer synchronization and construction audio issues. Fixes & Improvements · Building construction timing is now correctly synchronized between host and client, ensuring consistent build completion across multiplayer sessions. · Building construction audio now properly plays for both ho… | 23424046 | |
| Game update | Weekend Patch Update – Bug Fixes & Improvements Weekend Patch Update – Bug Fixes & Improvements This update focuses on resolving several placement and construction issues, along with improving overall building interaction flow. Fixes & Changes: • Fixed unit collision during placement so ghost buildings no longer collide with movable units. • Fixed construction validation preventing structures from being placed on temples, mana pools, or othe… | — | |
| Major update | Stratus: Battle for the Sky — New Steam Test Build Now Available Stratus: Battle for the Sky — New Steam Test Build Now Available After significant development progress over the past several weeks, we are excited to announce that a new playable test build of Stratus: Battle for the Sky has now been posted to Steam. One of the biggest milestones achieved in this build is the successful implementation of multiplayer session hosting and joining through the in-g… | — | |
| Game update | steam implementing testing the implementing of steam overlay getting working for lobby | — | |
| Game update | Testing Steam Front end into unreal build This is testing of getting steam advanced sessions ready for testing. | — | |
| Game update | Stratus UE5 Testing build Stratus UE5 Testing build 0.1 | — | |
| Major update | STRATUS DEVELOPMENT UPDATE To all Stratus followers, After nearly eight years of development and the successful transition of the project onto the new engine, we are excited to announce a major milestone for Stratus. As of this morning, full access has officially been restored to the Stratus developer account. Integration of the current build into the Steam pipeline is now underway. Once completed, the new Unreal Engine… | — | |
| Major update | Stratus: Battle for the sky UE5 dev release 2 coming soon Since December of 2022 Stratus has finally gotten a major development boost after being in a very slow development phase over the past few years.. I am pleased to announce that Stratus battle for the sky is back on track and we have accomplished a set of major milestones paving way for new update to be released at last. Unreal5 As many have seen we moved the project from unity over to the unrea… | — | |
| Community | Stratus: Air mobile resource collectors nearly finished. Our coder took a short pause from the C++ implementing for the multiplayer coding implementing to generate flight control for air mobile resource collecting units. This was important since Rain, Wind and Sun faction have such units and with the newly done wind faction concept airship we wanted to start getting the resource collectors done for the other faction. here is a quick test video of new… | — | |
| Community | Stratus Wind faction wind skate mesh This week has been very busy for the team as we have been pushing to get together content and finish prepping content so we can upload the new development build prior to the networking build. We recently completed modeling a low poly version of the wind skate and over the past few days we got a temp skin applied so that it will be usable in-game while we work on more polished texturing for it.… | — | |
| Community | Wind faction being implemented and world update This week has been a busy week for the team we have been moving rapidly forward on implementing further faction into Stratus with bringing the wind faction into play-ability. We have implemented wind faction wind bow, Wind Spirit spawner and Wind power generator. We also have been creating new deco meshes for home islands including windows on side of islands for the below ground homes. Also wor… | — | |
| Community | Stratus Moving Forward on networking + first look at windworkshop concept We are very please to show first look at the concept of the wind workshop building mesh. we will be including this in the coming dev build, Coder finished recently last of the mechanic elements and is now in process of tieing in the C++ elements and networking so we are nearing the network build. I am in process of packing up the current developer play build and will be posting it for everyone… | — | |
| Community | Status: Island capture control implement We are very pleased to announce that the core element of island capture and control has been implement. This now allows for capturing and control of island under player and assigning island edge color for islands per player... Also we have further re-implemented resource system the following now work. 1. Resource collectors will now gather resources correctly from mana pools 2. Resource collect… | — | |
| Community | Stratus: Sun faction coding of barricades Our coder has been working overtime over the past week and has gotten the Sun faction barricades just about fully implemented for placement and spawning of projectile blocking beams between generators. We put together a short test video showing the barricade in action blocking incoming Sun cannon fire. Coder is making final tweaks on the barricade and will be moving forwards with Island control… | — | |
| Game update | Stratus Development update Gigs attacking completed.. Over the past few days our coder has further implemented and made adjustment on combat code for air units.. Air units will now only attack enemy units that are not currently being attacked by max number of air units, so player will no longer have ten sun gigs stacking on a single enemy cannon, also implemented is air unit offset so the units that can attack are not st… | — | |
| Game update | Air units further finished Gigs attacking completed.. Over the past few days our coder has further implemented and made adjustments on combat code for air units.. These changes are as follows 1. Air units will now only attack enemy units that are not currently being attacked by max number of air units. 2. air units now offset so the units that can attack are not stacked on the same location but are offset over the target… | — | |
| Game update | Stratus Unreal4 engine build development update Its been a few months since we posted last update in that time we have brought up to speed our full time unreal4 coder who has gone over our code and adjusted and fixed element in preparation for networking replication and implementing AI. We have fully implement basic combat for players structures targeting and enemy attacking for testing and moving forwards. Over the past week our coder has i… | — | |
| Community | Storm Isle Production Team Grows and Stratus development continue's We have recently brought on more to the Storm Isle team to move the unreal4 build of Stratus forward at a faster development pace, the new coding team has taken our tech build we put together in unreal4 and have redone the bridging system to more closely follow the original NS games mechanics.. The coding team is making rapid progress on finalizing the bridging system and will be turning attent… | — | |
| Community | Workshop Tabs separated and sun cannons being readied We have successfully completed separating out and fixing the one multi tab production bug so now once research being put into production at the Rain workshop is no longer putting tech into production in the same slot locations at the other faction tabs. Rain Workshop now is 100% working with integration of tech research from rain workshop to the production tab.. SUN CANNON'S In readying the new… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.