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Stratus: Battle for the SkyEventsStratus Dev Update – Combat Implementation
Game update

Stratus Dev Update – Combat Implementation

Stratus: Battle for the Sky · published 3 Jul 2026, 11:28 UTC

All eventsPlayers around this dateRead on Steam

Stratus Dev Update – Combat Implementation

Over the past week, we have made major progress debugging the attack code for multiplayer network play and have successfully accomplished the following:

Sun Cannon Improvements

  • Sun Cannons produced from the Sun Workshop now correctly rotate and attack stationary units, buildings, and moving units that enter their attack radius.

  • Sun Cannons now correctly update their target selection. If their current target is destroyed, becomes invalid, or moves out of range, they will automatically search for and engage a new valid enemy.

The improvements made to the Sun Cannon attack system also pave the way for implementing the remaining attack units using the same reliable combat framework moving forward.

Health System Improvements

With the Sun Cannon now functioning correctly, we have also continued implementing and refining the health system for units and structures.

  • Unit and structure health bars now correctly update in real time as damage is taken, displaying the accurate remaining health percentage.

  • Units and structures now correctly trigger their destruction sequence once their health reaches zero.

Looking Ahead

Over the coming week, our goal is to finalize and debug the remaining combat code for air units so they achieve the same level of stability and reliability as the newly updated stationary combat systems.

New Testing Build Available

We have compiled a new testing patch that includes the updated Sun Cannon from the Sun Workshop, along with the new health bar and destruction system improvements.

The latest build is now available for download from the Testing Build branch. As always, we appreciate everyone who takes the time to test these new features and provide feedback as development continues.

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