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Stratus: Battle for the SkyEventsStratus Unreal4 engine build development update
Game update

Stratus Unreal4 engine build development update

Stratus: Battle for the Sky · published 1 Oct 2019, 07:07 UTC

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Its been a few months since we posted last update in that time we have brought up to speed our full time unreal4 coder who has gone over our code and adjusted and fixed element in preparation for networking replication and implementing AI.

We have fully implement basic combat for players structures targeting and enemy attacking for testing and moving forwards.

Over the past week our coder has implement the last of element of the sun cannons so they now will turn and change direction to face enemy.

Also implemented is initial start of AI enemy turrets that will attack players structures or units.

Its taken this long since we had to update our initial unreal4 code we initially implemented so that it could handle networking and also preparation for further AI development for single player testing.

Our coder is currently in process of finishing tweaking last elements of air spawner units code and then will be moving forwards on island capture with temple and shrines and networking implementation for hosting and joining games.

once these current fixes on air spawners are implement we will be uploading a new unreal4 stratus build that will have the new islands and enemy testing turrets in so players can try it out...

For now here is quick development testing video showing sun cannons in action..
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