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Stratus: Battle for the SkyEventsStratus Development Update – Major Navigation & Construction Improvements
In-game event

Stratus Development Update – Major Navigation & Construction Improvements

Stratus: Battle for the Sky · published 15 Jul 2026, 05:12 UTC

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Stratus Development Update

Over the past few days, we've implemented a wide range of code improvements and bug fixes that continue to enhance the stability and overall gameplay experience in Stratus.

Production Bolt & Navigation Improvements

We've completely reworked the production bolt navigation system and updated the navigation mesh generation. This resolves an issue where production bolts could occasionally travel along invalid paths and fall from island edges. Production bolts now navigate reliably across the world, ensuring production bolts reach their destinations correctly.

Building Production Improvements

We've also addressed two major issues within the unit and building production system.

The first issue occurred when attempting to queue a unit or structure without having sufficient resources. Previously, the game would remain stuck in production mode, preventing players from selecting units unless they manually exited construction mode using the middle mouse button. This has now been resolved. If you do not have enough resources, production is automatically cancelled, allowing you to continue playing without interruption.

The second issue affected players placing multiple units in succession. If the first production bolt reached an earlier placement while another unit was still being positioned, construction could become stuck, leaving the current placement frozen and impossible to construct. This issue has now been resolved, allowing multiple unit placements to complete smoothly and reliably.

Together, these improvements significantly enhance the responsiveness and overall feel of the construction system.

Bridge Navigation Improvements

We've also implemented an important fix for bridge navigation.

In certain situations, bridges placed near island edges would generate navigation meshes that did not fully connect with the island. As a result, units were unable to recognize these bridge sections as valid paths.

Bridge navigation has now been updated so that all bridge segments correctly generate navigation links to connected islands, ensuring units can seamlessly move across bridges and between islands.

New Testing Build Available

A new testing build has now been compiled and is available for everyone to test.

Throughout this week, we'll be conducting additional multiplayer and stability testing to verify these latest improvements before moving on to the next stage of development.

Thank you to everyone who continues to help us test Stratus and provide valuable feedback. Your support is helping us move steadily toward a more polished, stable, and enjoyable experience.

For the Storm!

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