Full Effect
Playing now
0+0 vs. yesterday
—of peak
All-time peak
09 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
09 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Devlog - August 2025 The most major progress I've made this month is that I beat the game on Hard difficulty for a first time without mutators on NG. I obviously did it before release, and not even once, but with developer cheats for testing purposes. And it turned out exactly as I anticipated: it is as much more difficult than Normal as Normal is more difficult than Easy, with minimal damage and health modifiers.… | — | |
| Community | Devlog - July 2025 I was doing good, until I got down on a topic that I afraid the most: scripting language and event language for zone editor. I was predicted that this would probably be the hardest part of working with the new zone editor, because in this case I need to create a small programming language. I mean the better version of what I have currently: This is an event that executes when you enter the zone… | — | |
| Community | Devlog - June 2025 Alrighty. Let's start with a pictures: These are "panoramas" of two zones of the original game. They were made using a new zone editor and should demonstrate that work on it is ongoing: the functionality is updated, tools are added, and the creation of zone panoramas, as well as the conversion of old zones to more functional format are among them. Panoramas looks presentable, but they're imperf… | — | |
| Community | Devlog - May 2025 The update that I wanted to finish at the end of April I ended up releasing at the beginning of June. It's like it goes on forever. I would have finish it earlier, but I really want to deal with it in a proper way so I don't have to return, and even if I could, with lesser trouble. And I need to, since I'm planning to add functionality for user campaign, including new map editor, as I mentioned… | — | |
| Community | Devlog - April 2025 In this month I've planned to update localization system: change files, tweak string loading and write a guide, but I got too adventurous and also decided to rework fonts, strings, tweak texture loading, config and file streams. Typical for me, when I snowball incoming changes and eventually delay update. Sadly, I couldn't finish it in April, and I'll try to release it next week. However, I mus… | — | |
| Community | Devlog - March 2025 20 days after release, I lost my grip. Need to move on. The game is released, but the development continues, and it isn't particularly about patches that I rolled out before and I will probably roll out after. Before release I tried to make a base for supplemental content and I need to evaluate what I can add without major brutalizations of engine code. It may be a new campaign, items (especial… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.