Full Effect
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update v1.0.1.1 -Wreturn-type works perfectly, until it doesn't Changelog: - Fixed string formatting - "MBT.exe" no longer require external .dll files - Updated localization files | 19036008 | |
| Game update | Update v1.0.1.0 Sub-optimal Changelog: - Overhauled localization files - Overhauled config files and file streams - Changed popup messages content - Removed gamepad message in intro - Increased electrospikes delay on Easy difficulty in Core | 18828540 | |
| Game update | Update v1.0.0.3 I don't like making patches with minimal changes, but I must fix this obvious oversight. Next one may include tools for creating localization files. Feedback is welcome, give me reasons to make patches with more than two entries. Changelog: - Fixed intro cinematic screen - Changed camera position on lower floor rooms in Greywater | 17996917 | |
| Game update | Update v1.0.0.2 Changelog: - Fixed achievement sync with Steam - Fixed borderless window mode reset on game start - Fixed display of progress if some achievements remained unveiled - Changed width of a jammer trigger in Hangar - Game will only pop-up error once if failed to create/reset BGM config file | — | |
| Game update | Update v1.0.0.1 Changelog: - Fixed incorrect hostage positioning in Greywater after saving - Hostages can no longer appear on a third floor in Greywater - Game will run properly if failed to generate GL Query object - Updated clouds background texture in cinematics - Fixed incorrect wood impact particles - Changed pop-up window titles - Updated localization files | 17819520 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.