20 days after release, I lost my grip. Need to move on.
The game is released, but the development continues, and it isn't particularly about patches that I rolled out before and I will probably roll out after. Before release I tried to make a base for supplemental content and I need to evaluate what I can add without major brutalizations of engine code. It may be a new campaign, items (especially weapons), challenges, etc, but long-term plans are the last thing I should be concerned about at the moment. But yet, I can start with something simple, like sprites/concepts of weapons that may or may not appear in the future.

Currently game includes two languages: English and Russian. I need to write a tutorial to create localization files and write a software for it's testing outside of game. It will be available soon in Steam guides for players who wish to work with it.
The most important thing is that I should start writing development logs, monthly updates (or lack of them) and manage social media, since I have a content that I would like to share: concepts, screenshots, footage that I currently share with a very few people. This can be considered as March 2025 devlog, and I hope I can tell you more in the next update.