Alrighty. Let's start with a pictures:These are "panoramas" of two zones of the original game. They were made using a new zone editor and should demonstrate that work on it is ongoing: the functionality is updated, tools are added, and the creation of zone panoramas, as well as the conversion of old zones to more functional format are among them. Panoramas looks presentable, but they're imperfect, because OpenGL have some trouble with proper alpha channels rendering without glBlendFuncSeparate function. Generally the progress may be evaluated by the content of 'zone' class/structure in source code of my new zone editor:
Looks humble, however one of the two complex members, shadow maps (shadmap) is added, and another - triggers/events will be in further. Comparing to legacy zone editor it's much easier. It's nice that I was able to show at some progress. But without the work I've done over the past two months I wouldn't have been able to.
By the way, the Steam Summer Sale is started, you have a chance to purchase a game with a discount. Or buy one for a friend, if you have one.