Sparrow Warfare
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch Notes, v0.4.52 4 new modifiers and a ton of animations are the prime features of this update. Enjoy! New features · New modifier: Propaganda — one random follower is returned at the end of each round · New modifier: Stuck in the Mud — discarding is disabled · New modifier: No Dice — rare card probability is halved · New modifier: Bling — start with 5 random status tiles in your deck · Savegame and profile ver… | — | |
| In-game event | Patch Notes, v0.4.46 This patch took half a week longer than usual because I kept finding bugs when testing the build. Sorry about the delay and we will be back to more regular updates shortly. Yes I couldn't not implement new tiles so here we are: 6 new tiles, mostly for deck management. There is also game saving (and loading) for the first time – but only in the beta branch (join our Discord to sign up for it): I… | — | |
| Community | Steam Deck Support: We're On The Way! We’ve got some good news for Steam Deck players — we've started getting Sparrow Warfare optimised for the Steam Deck! If you'd like to try out how it feels so far, it's currently available in our demo build on the beta branch . If you want access right away, hop into our Discord and join us there — otherwise, we’ll be rolling it out to the main demo build very soon. A few quick notes on the cur… | — | |
| Community | Music: Soundtrack composed by Emil Smith! Serendipity brought us to the perfect musician! We didn't even know how much of a difference it would make to have great music until we met Emil Smith . Emil has been wonderful to work with, and he has crafted 7 pieces of music that represent the different levels in the game. Each track also has an "intensity layer" that kicks in for the boss fights. Here you can see him at work with local jazz… | — | |
| In-game event | Patch Notes, v0.4.38 This build has more changes under the hood than meets the eye. We've tuned gameplay a tiny bit but the focus the last 2 weeks was on getting controller support working to prepare for SteamDeck support. It's still a bit rough but the full game is playable with controller now. Gameplay changes · Renamed Oversight to Dreaming · Make Applause aromatic · Better invincibility New features · Enabled S… | — | |
| Community | Development Roadmap Part II We will finish this game by Q4 2026 and until then there's a lot to do. It's interesting to make a full game as a team of two because you can experience how your focus shifts between the areas that require the most attention over the duration of the project. It all starts out with design, finding the backstory, making a technical framework and deciding on a visual language. And then gradually o… | — | |
| Community | Deckbuilders Fest - Come Join The Party! Sparrow Warfare is featured in Steam's Deckbuilder Fest this week! Have you tried it out yet? Our demo is sitting at 100% positive reviews with a strong median playtime, and now it’s even better with brand new music by the wonderful composer Emil Smith. Come check it out & let us know what you think - we love to chat all things strategy! ːsteamthumbsupː | — | |
| In-game event | Patch Notes, v0.4.37 This is easily the biggest update to the demo since we launched. It adds a whole new subsystem for building your little tile-powered engine: discarding for profit. We were looking for ways to encourage discarding tiles for a while and now we've finally found a good one: adding status tiles that sit in your hand until you find a way to remove them. And while they're sitting there (or when finall… | — | |
| In-game event | Patch Notes, Demo Version 0.4.33 Patch notes, v0.4.33, 2026-04-02 Making history: we've added your "run history" to the menu so you can bath in former glory. It's still very work in progress but better than all the runs being lost in time like tears in the rain. You find the button in the bottom left corner in the start menu. The rest of the fixes and enhancements should just make the game nicer and let it run more stable. Esp… | — | |
| In-game event | Patch notes, demo-0.4.31 First patch of the demo and this time around we focussed on some graphical overhauls but also added 2 new tiles (Hightail and Lame Duck) that open up for new playstyles because they allow you to shoo birds into the discard pile or back into the draw pile respectively. We hope you like the new open skies and more than anything the new music by our fantastic composer Emil Smith . Oh and we have a… | — | |
| Community | Development Roadmap Part I Now that our demo has been out for two weeks it's time to lay out how we will go about openly developing this game. There are three versions of the game that we will be working with: the main game , the demo , and the playtest builds . The main game will be launched later this year and the launch version will at least contain 3 ways, daily runs and a progression mode. The demo is actually also… | — | |
| Community | Games from Ireland: "Sparrow Warfare" is one of them! Exciting news for us! Today is the start of the "Games from Ireland" Steam event, and we're part of it with 50% of our 2-peron team being Irish! If you'd be curious about Ireland, you might like to learn a few bird names in Irish! So here are the names of a few of our Level 1 birds as Gaeilge (in Irish): · blackbird = lon dubh · owl = ulchabhán · robin = spideog · chicken = sicín · cuckoo = cua… | — | |
| In-game event | Patch notes, demo-0.4.29 A lot of convenience comes with this update, especially for easing in new players. There's also a new modifier that was proposed by the community and is hilariously nasty. Gameplay changes: · Add Misery modifier proposed (discard a random tile when you discard a tile) · The “fully heal” tile now also removes burning Bugfixes: · Cleaned up the start menu a bit and new players get a Tutorial butt… | — | |
| Steam news | The DEMO is out now! Yes, the time is HERE and the place is NOW ! The Sparrow Warfare demo is now live and ready for your enjoyment. The demo version contains a tutorial , two different playstyles of the base game ( Way of Fire and Way of Song ), and also has Daily Flights : fresh daily challenges with 30+ unique modifiers and global leaderboards. You can see some examples of play here , and we’ve got a truly lovel… | — | |
| In-game event | New playtest, new wiki, new wildtiles... oh my! It's a great start to the new year here, as we've brought out our third playtest build - and this one is bigger and better than any before! We've got daily flights with a leaderboard, in addition to a tutorial mode, and a good chunk of the base game across both the Way of Fire and the Way of Song. It's free for all to access right from the main page - tell your friends! We've also got a brand n… | — | |
| Esports | BIG announcement dropping on December 31st! We've got some big news... and we're trying to keep it a secret for just a few more days! As part of Cringer's annual awards show - "The Cringeys" - over on Twitch, we'll have a special announcement. Tune in on December 31st to be the first to know! And until then, we wish you a wonderful happy holidays! ːsteamhappyː | — | |
| Community | Daily Flights - Tips & tricks for having a great flight! We're having way too much fun with this playtest, and we're not alone! The daily leaderboard is filling up each day with competitors. If you want some pointers on what to do (or what not to do in several cases!), you might like to check out our YouTube channel, where we're posting our daily attempts! We're taking it in turns, so each day you'll see either Martin or Char flying through the Garde… | — | |
| Community | A new era: daily flights are here! Hot news, sparrows! Our Playtest #2 is out now, and you can play it for the next few weeks - just click on the green playtest button on the main store page. We're introducing Daily Flights : a new mode with a unique combo of modifiers each day offering fresh challenges and global leaderboards. We also have a short tutorial level to help new players get flying fast. What are you waiting for?! If… | — | |
| Esports | Animal Fest - Migration Route! Steam's Animal Fest is coming up next week, and we are thrilled to be part of it! As a little celebration to kick things off, we're part of the Migration Route on Monday 10th November, where a bunch of indie developers will stream! We will each stream 3 games over an hour, each one to that game's Steam page, and then pass the baton on to the next streamer. Want to join in? Simply head to the re… | — | |
| Community | Playtest #2 Coming Soon! We've just wrapped up Playtest #1 , where folks could try out the first three levels of our Way of Fire character. It was great for us! We had 142 players over a few weeks, with an average playtime of 2 hours 20 minutes and a median playtime of 41 minutes for ~25 minutes of game content (as players came back again and again to climb the leaderboard!). Mega respect to all the battlers who made i… | — | |
| Esports | Playtest #1 Roundup! We've had Playtest #1 out for 3 weeks.... and today's the last day! Char and Martin will chat about the leaderboards, the streams, the bugfixes, and what's coming next in Playtest #2, get hype! | — | |
| In-game event | Playtest Updates - Thank you for making it better! It's official - our playtest has been out for a whole week now, and we've been blown away with the response so far. From the wild battles on the leaderboard, to the excellent niche bugs found, to the joyful community: folks, it's been real!! Here's a little recap of what's changed over the last week: LEADERBOARD: From the first day, there was a fierce battle to reach the top of the leaderboard,… | — | |
| Esports | Let's play together! Come play the latest playtest build with us and learn some tips and tricks for cracking the top of the leaderboard! Also Q&A so if there's anything you'd like to chat about, bring it along. | — | |
| Community | Playtest is READY! Our first public playtest is now OPEN until October 8th - so come on down and try out the first 3 levels of Sparrow Warfare, with the Way of Fire character, and a global leaderboard for the duration of the playtest. How high can you fly?! Try it out, and let us know how it feels - we're super keen to hear all your thoughts on difficulty, balancing, and any weird little bugs that made it out the… | — | |
| Esports | Watch us play! Friday 12th September at 5pm CEST - learn all our tricks for getting to #1 on the leaderboard before we unleash the playtest build to the world! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.