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Sparrow WarfareNewsPatch Notes, Demo Version 0.4.33
In-game event

Patch Notes, Demo Version 0.4.33

Sparrow Warfare · published 13 Apr 2026, 09:18 UTC

All newsPlayers around this dateRead on Steam

Patch notes, v0.4.33, 2026-04-02

Making history: we've added your "run history" to the menu so you can bath in former glory. It's still very work in progress but better than all the runs being lost in time like tears in the rain. You find the button in the bottom left corner in the start menu.

The rest of the fixes and enhancements should just make the game nicer and let it run more stable. Especially summing up all enemy attacks for you is a much requested feature.

Gameplay changes:

  • Added an attack amount preview to end turn button

  • Tiles are discarded before the enemy turn now (order is now discard > buffs > enemies > draw)

  • Better boss animation when beaten

  • Added a run history that allows you to browser past runs

  • Intro looks less unfinished now

  • Much better sound mixing and volumes are actually taken into account

  • New buff arrangement under birds to prevent overlapping

  • Lots of small loca fixes to make things clearer

Bugfixes:

  • Fire from smoulders is applied before the buff is activated now

  • Stuck clouds in background should have dissolved

  • Snipe doesn’t crash the game when there are too few tiles

  • Freezing does not block other buffs as much anymore (i.e. fire immunity can tick down)

  • Added the missing Defense-10 tile that crashed the game

Known issues

  • There is still be issues when connectivity is bad (i.e. crash during run upload, Steam trouble)

  • Hightail and Lame Duck lack animations

  • Enemy attack sum does not take The Cuteness into account.

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