It's official - our playtest has been out for a whole week now, and we've been blown away with the response so far. From the wild battles on the leaderboard, to the excellent niche bugs found, to the joyful community: folks, it's been real!! Here's a little recap of what's changed over the last week:
From the first day, there was a fierce battle to reach the top of the leaderboard, and the current contenders have even taken to trash talking in the Discord, that's what we like to see! Do you think you can do better? Come on in and try, as Rogueliker says "get to it"!
Thanks to the diligent and generous reporting of our playtest peeps, we've been hard at work fixing and testing plenty of issues. Here's a handful of those that we've patched in new builds over the last week:
Fixed a crash that affected multiple players when the boss was killed but an elite bird tile was still out
Fixed a hanging localisation issue, so the game starts much more reliably (because it also works on non-English-language computers now)
There is a new welcome screen that explains the basics of the game before you get started -don't know why we didn't think of this before the first build!
The tutorial can be reset by turning it off and on again... and tutorial steps start at 1 now (a normal number for steps to start at!)
Each bird still in the tiles when you beat the boss gives you bonus points now
Backgrounds for levels 1 and 2 are even nicer looking
The count of remaining opponents is updated more reliably
Upgrade wildtiles look a bit less stark now
Profile name can be edited now
German: fixed a lot of label sizes for the long words of that language
Decreased wonkiness of tile sorting when drawing with a wildtile
Tile and enemy counters now more often show the correct counts than not
Wildcards show an X instead of their last played value while in draw piles
Background mountains start out correctly scaled
Freezing the boss delays Oversight
Added new wildtile: Joker
Added new tile graphics for Lure, Fancy Flock, Flurry, Graceful Soar, High Status, Rubicon, Twister
Bonus points for each bird still in the pile when boss is beaten
Edited buff graphics for all the upgrade buffs and song
Hovering over an attack shows a tooltip with details
Trophies can be unselected until a part of them has been used
Added tooltips to scoring so you know why you get a score
Enemies don’t attack after the boss was beaten
Switching language restarts the game now (but it works)
Skipping tutorial steps that have already been completed
Cards are sorted after having been taken back from the action section
Switching between overlays (e.g. deck view, help and settings) is working again
There was a bug with the low health overlay not going away after a level change. It does now.
Trophies sometimes don’t fly to their target position
Destroying tiles can sometimes make the game unstable
Cards are sometimes sorted weirdly at the end of a turn
It's been so gratifying to get the game out there and start to see reactions from folks (and wishlists climbing up!). We've thoroughly enjoyed chatting with folks on our Discord, and watching streams: from the fabulous Yunitex, Mike at Ill Omens, and Dr. Incompetent so far. And we'll be live on PepperHead on Sunday as part of their "Finding the Next Big Roguelike" series - join us!