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Sparrow WarfareNewsPatch notes, demo-0.4.31
In-game event

Patch notes, demo-0.4.31

Sparrow Warfare · published 25 Mar 2026, 16:27 UTC

All newsPlayers around this dateRead on Steam

First patch of the demo and this time around we focussed on some graphical overhauls but also added 2 new tiles (Hightail and Lame Duck) that open up for new playstyles because they allow you to shoo birds into the discard pile or back into the draw pile respectively. We hope you like the new open skies and more than anything the new music by our fantastic composer Emil Smith.

Oh and we have a first version of a new intro!

We've also fixed all bugs that came in in the first week of the demo and now our backlog is quite short. Next week and this one, we focus on level 4 art, music and sound mixing, animations and the Way of Water. Details about our future release schedule is in our Development Roadmap that we posted earlier today.

Enjoy the flight!

Martin

Gameplay changes:

  • Play button shows sum of attack and suit

  • Added Hightail and Lame Duck tiles for shooing opponents into piles

  • Pump-A-Rum now creates permanent tiles

  • Tiles created by Pump-A-Rum are now of better quality

  • When you get the daily run modifier with Pump-A-Rum you start with a Snipe tile and it only lasts 5 turns

  • We got our new music in!

  • There’s also a first draft of the new intro – still got to work on it a bit more but it’s nicer than the old one

Bugfixes:

  • Fixed a bug in reward distribution between way tiles and common tiles

  • Show hint about discarding during tutorial

  • “Skip” was not a clear enough word in the tile picker. Now it’s more explicit what not picking any tile means.

  • Tiles in tile picker are larger

  • Stop dulling the follower colour when they are not clickable.

  • Hone destroys tiles created by Pump-A-Rum now

  • Balatro doesn’t crash the game anymore if there are not enough tiles in the discard pile

Known issues

  • There is still be issues when connectivity is bad (i.e. crash during run upload, Steam trouble)

  • Hightail and Lame Duck lack animations

  • Game “pauses” when a tile with value >10 gets created

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