OBEY
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Big Update!! Hey everybody :happybunny: !! So some big updates are just in! Both the dropship code and the way sounds are handled in OBEY have been largely rewritten: The main dropship change is that it no longer relies on the 30 second mark. IT CAN NOW LITERALLY BE CRASHED AT ANY TIME! Yes, it is even possible to crash it just before it lands as it hovers over the drop area (this is very difficult to do, t… | — | |
| Game update | OBEY adds Steam Cards, Badges, Backgrounds, Emoticons! Hi Everybody! Just wanted to let you know that as of today, playing OBEY will now grant collectible OBEY Steam cards to your Inventory! Matching a set of OBEY cards can be used to craft OBEY badges, emoticons, and backgrounds. Creating them required the completion of 55 individual art assets :bunnywow: :warned: I made them all myself, just for YOU! check em out: enjoy :happybunny: -dez :cent: | — | |
| Game update | Bug Fixes! - 42r1 Hi everybody, This is a small update with some bug fixes and improvements. The important fix was for the tutorial which was broken in the last build: - when there is no dropship, robo's dropship timer now shows a red 00:00 - drop zone now has directional indicator in robo GUI - feed box now has directional indicator in robo GUI - power plant now has directional indicator in robo GUI - robo now… | — | |
| Game update | OBEY ver .42! Hey everybody! As some of you may have noticed an update went out earlier today! The main changes include: - robo now starts with 2 rockets, and 2 fuel (beware double subverters!) - robo now has indicators to every collar in the map so they can see if there are collars out of view (robo also has indicators to sensors that go off outside the view) - Italian and Czech have been added to languages… | — | |
| Game update | UPDATE! ver .41r2 Many of you have noticed there has been a spate of updates this weekend! From a dev standpoint these versions 40/41 area big update with some exciting improvements added that I can already tell are making a difference for new players to ease into the game. Laser sentries are a new map element that can only be toggled on/off directly by robo. Hopefully map authors can use them in some interestin… | — | |
| Game update | Latest Updates The latest patch notes are: v .39r0 · added /ban mod command. Mods can now ban players by typing /ban # · chat input now automatically hides the mod password as its being typed (so a mod can stream without revealing it) · the buttons 1,2,3 can now be used to swap inventory slots as well as prepare an empty slot for picking up something new · pressing 'drop' repeatedly will continue dropping ite… | — | |
| Game update | OBEY 37r7 - maintenance patch You may notice an update that came in This one is mostly server side fixes to address various issues with the AI that were identified after stretching them out in the real world :) Here are the change notes: · Bots now sometimes announce when they are disobeying · implemented bot randomness, which can be set to make the bots very derpy or not · added ability to use Tiled rectangles named "safe"… | — | |
| Game update | AI is READY!!! OBEY - v37r6 Hi Everyone! THE LAST BIG HURDLE BEFORE RELEASE HAS BEEN CROSSED! After 3 months of intense coding... I am happy to announce that the first version of OBEY with shippable AI is now in place! :D AI can use the robot, and a huge amount AI bugs have been fixed. There is still more to do, but (unless serious bugs are found) I will now be moving on to issues directly related to getting more players… | — | |
| Game update | OBEY build 37r5 Hi Everyone! Some more bug fixes and AI improvements have been released today ^_^ Outside of AI, the main improvements are in-game hints and loading screen tips... trying to get OBEY as close to self-teaching as possible! ^_^ · fixed several bugs that could crash the server · fixed bug where sound ducking would sometimes not return to normal after incoming remote voice · fixed bug where ai bunn… | — | |
| Game update | smarter bunny AI work is in Hi Everyone! A new update is out! This is an update has some bug fixes but mainly has the bunny AI pretty close to what I think they will ship like. Robo AI is in too, but only in prototype form - it only looks around at key map points. Here are the patch notes: - bunny AI release candidate - prototype robo AI is in - fixed falling through floor bug, which had resurfaced after fixing hopping. -… | — | |
| Game update | Bunny AI progress Hello!! :D So in this latest build, the bunny AI is more advanced... not complete but almost. AI still doesn't know how to use robo , and can sometimes not know what to do in certain situations, but it does seem to already allow for more interesting matches with only 3 or 2 human players. Let me know what you think of them so far :) Below is the complete changelist. v .37r3 · AI is much more ad… | — | |
| Game update | Build 37r2 now available :D This is a patch release that fixes some bugs and adds a couple of interesting tidbits and possible customizations while I focus on AI. Notable gameplay changes are the following: · You can now press 1,2,3 as a bunny to activate a particular item slot, enabling you to choose which slot will pick up your next item. The idea here is so you can better choose which side to carry that corpse on, and… | — | |
| Game update | Update v37! Hidy ho!! :D A new OBEY version is out! To MAP Authors: This new version includes a resolution change to the map tilesheet. What this means is that ALL MAPS MUST BE RESAVED AND UPDATED TO THE WORKSHOP for them to work with this and future builds. I did this to future proof the sheet and avoid changes to it as the game matures and more maps are added. (also you may note the new tilesheet graphic… | — | |
| Game update | Update - OBEY v.36 Hi Everyone, Please enjoy the new update... some improvements and a bunch of bug fixes. Map authors can now have maps begin with certain items. ..and added some tajazzle to the robot: Please do report bugs in the forum, or let me know! Thanks!! ^_^ - players killed by the power plant or sentries on a first subversion are now sent to the new dropship - you can now double click a server in the se… | — | |
| Game update | Hopping & primitive AI has been added. So this is the very first version of OBEY that supports AI bunnies. They are very dumb and simple for now. They will be refined in the next coming weeks. NOTE: collar income has been increased from 6 to 10. The idea is to allow winning without using robo a bit more viable. Let's see what this does. Have fun! ^_^ v .35 r1 - fixed player display on server list - servers no longer report bots in t… | — | |
| Game update | MOAR updates!! Some fixes that address some issues found in the latest build. Thank you all for reporting! ^_^ v .34 r1 - fixed bug where pressing spacebar while typing would cause spectator to switch between dropship and robo - if all players leave a session, all 'ghost' stats will be reset and rejoining will result in a fresh 0 score. - if a player leaves (or is dropped or kicked) their score will reflect a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.